CS计算机代考程序代写 algorithm PATH

PATH
• Given a directed graph G and two nodes 𝑠, 𝑡 in 𝐺. Question: Isthereapathfromstot?
• 𝑃𝐴𝑇𝐻 =
{ 𝐺,𝑠,𝑡 :𝐺isadirectedgraphthathasadirectedpathfrom𝑠to𝑡}
Is 𝐺,𝑠,𝑡 ∈𝑃𝐴𝑇𝐻?
• This is a stronger question than the first one.
It hides more questions: Is 𝐺 𝑎 directed graph? Are 𝑠, 𝑡 vertices in 𝐺?

Theorem: PATH ∈ 𝑃 • The language PATH is in the class P
• What is the language PATH exactly?
It is a collection of binary strings that represent triples (directed graph, vertex1,
vertex2) where the vertex1 and vertex2 belong to the graph in the first component
• The first component, the graph itself, is a collection of vertices and edges. This can be represented by an adjacency matrix (array)
• So, every triple can be represented as an array at the end, and we know that arrays get saved into bits (binary strings)

The input
• Given a binary string, can a computer decide if it corresponds to a triple (directed graph, vertex1, vertex2) ?
Yes
• Can then the computer decide if vertex1 and vertex2 are in the graph? Yes
• After that, can the computer decide if there is a path from vertex1 to vertex2 in the graph? (Let me call this the surface question)
• Can all this be done in polynomial time in the size of the initially given binary string?
That’s what the Theorem says

The input size
• A proof of the Theorem requires finding a polynomial time algorithm that decides PATH
• Moment of awareness before we start thinking of the algorithm: How should we think of the size of an input here?

The input size: Theoretical vs Mechanical
• We feed an array representing (𝐺, 𝑠, 𝑡) to our machine, which gets saved (coded) as some binary representation
• 𝐺 is a set of vertices and edges, theoretically we write 𝐺 = (𝑉, 𝐸) • Theoretically, it is practical to think of the size of a graph as the
number of its vertices
• Mechanically, the size of a graph for a computer (TM) is the size of the graph’s binary representation (including edges)

Theoretical is good enough
• When it comes to complexity analysis, it is safe to assume that the size of a graph is the number of its vertices
• Because: The size of the mechanical representation of a graph is polynomial in the number of vertices
• More precisely, there is a polynomial function 𝑓(𝑥) such that,
For an arbitrary directed graph 𝐺, if 𝐺 has 𝑛 vertices, then the size of the mechanical representation of 𝐺 is < 𝑓(𝑛) Why safe? • Suppose we have a graph 𝐺 with 𝑛 vertices • For simplicity, assume for now it is loop-free, and not a multi-graph • Worst case scenario for the number of edges is when every two vertices are connected (complete graph) • Ignoring direction, that number is 𝑛(𝑛−1). Taking direction into account we have 𝑛(𝑛 − 1) edges 2 • Note that the number of edges follows a polynomial function of degree 2 • In case we have loops Still poly of degree 2 • In case we have a multi-graph Still poly of degree 2 • The information of vertices and edges can then be captured by arrays (adjacency matrix, say) • Finally, switching all this to binary still results in a representation of size polynomial in 𝑛 • Note that final step is the same for natural numbers, symbols, or strings; all bits (which we always ignore) Break Now we are happy to simply think of the size of the graph as the number of its vertices An Algorithm • Recall, we want a polytime algorithm that decides PATH. • Given a binary string: 1. Decide if it corresponds to a triple (directed graph, vertex1, vertex2) 2. Decide if vertex1 and vertex2 are in the graph? 3. Decide if there is a path from vertex1 to vertex2 in the graph? • For ease, think of having a separate polytime algorithms for each of 1,2,3, and we run them after each other (if needed) We focus only on 3 • Note that, in almost every decision problem, there are other hidden decision problems similar in nature to 1 or 2. Consider for example Sort we discussed last time. Or even something simpler, like addition. • If you notice, those hidden problems concern how the data are coded into bits, and how the algorithm is designed to take in an input. • Normally, if the input isn’t valid (does not allow 3), a good program will quickly give an error within a short time (polynomial) • This is why such hidden problems are not the main issue and do not change tractability • In practice, deciding PATH means deciding if there is a path assuming that the given data correspond to a graph and two vertices in the graph. So basically, like our very initial question At this point • We are ready to consider time complexity based on the number of vertices instead of the size of the binary representation • We are fine investigating 3 without worrying about 1,2 • Enough of the fuss! Let’s start an algorithm for real • First, let’s consider a brute-force algorithm • Examine all potential sequences of vertices (edges) • Check for each sequence if all the edges are valid direction-wise • Check each sequence if it starts at s and ends at t • Brute-force is clearly exponential Let’s do better 1. Mark the vertex s (perhaps save it in a specific array called Marked) 2. Scan all the edges in the graph, and if any of them starts at a marked vertex, then mark its end vertex 3. If t gets marked, accept (there is a path). Otherwise, reject (no path). Analysis • Stage 1: Marking s takes a constant time (it is already given as an input). This stage gets executed once and takes polynomial time (just creating Marked then writing s in Marked). • Stage 2 is a loop work. This stage may get executed many times (How many?). Once for each vertex in worst case. • Stage 3: Executed once in polytime (is t in Marked?) Stage 2 • Executed at most n times (the number of vertices). This is because each time it marks at most one single extra vertex • Involves scanning the input edges, checks if the start vertex is marked, marks the end vertex The class NP = 𝑛𝑓𝐸𝑀𝐼𝑇𝑁• {𝐿: 𝐿 is a language decidable by an 𝑂 𝑓 𝑛 nondeterministic TM} )𝑘𝑛(𝐸𝑀𝐼𝑇𝑁N∈𝑘ڂ =𝑃𝑁•