CS计算机代考程序代写 Java OOP_inJava_19T3

OOP_inJava_19T3

COMP2511

Object Oriented Programming (OOP)
in Java

Prepared by
Dr. Ashesh Mahidadia

OOP in Java

v Object Oriented Programming (OOP)

v Inheritance in OOP

v Introduction to Classes and Objects

v Subclasses and Inheritance

v Abstract Classes

v Single Inheritance versus Multiple Inheritance

v Interfaces

v Method Forwarding (Has-a relationship)

v Method Overriding (Polymorphism)

v Method Overloading

v Constructors

COMP2511: OOP in Java 2

Ashesh Mahidadia

Object Oriented Programming (OOP)
In procedural programming languages (like ‘C’), programming tends to be action-oriented,

whereas in Java – programming is object-oriented.

In procedural programming,

• groups of actions that perform some task are formed into functions and functions are grouped to
form programs.

In OOP,

• programmers concentrate on creating their own user-defined types called classes.
• each class contains data as well as the set of methods (procedures) that manipulate the data.
• an instance of a user-defined type (i.e. a class) is called an object.
• OOP encapsulates data (attributes) and methods (behaviours) into objects, the data and methods
of an object are intimately tied together.

• Objects have the property of information hiding.
COMP2511: OOP in Java 3

Inheritance in Object Oriented Programming (OOP)

v Inheritance is a form of software reusability in which new classes are created from the
existing classes by absorbing their attributes and behaviours.

v Instead of defining completely (separate) new class, the programmer can designate
that the new class is to inherit attributes and behaviours of the existing class (called
superclass). The new class is referred to as subclass.

v Programmer can add more attributes and behaviours to the subclass, hence,
normally subclasses have more features than their super classes.

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Inheritance in Object Oriented Programming (OOP)
Inheritance relationships form tree-like hierarchical structures. For example,

COMP2511: OOP in Java 5

“Is-a” – Inheritance relationship
v In an “is-a” relationship, an object of a subclass may also be treated as an object of the

superclass.

v For example, UndergraduateStudent can be treated as Student too.

v You should use inheritance to model “is-a” relationship.

Very Important:

v Don’t use inheritance unless all or most inherited attributes and methods make sense.

v For example, mathematically a circle is-a (an) oval, however you should not inherit a class circle
from a class oval. A class oval can have one method to set width and another to set height.

COMP2511: OOP in Java 6

“Has-a” – Association relationship
v In a “has-a” relationship, a class object has an object of another class to store its state or do its

work, i.e. it “has-a” reference to that other object.

v For example, a Rectangle Is-NOT-a Line.
However, we may use a Line to draw a Rectangle.

v The “has-a” relationship is quite different from an “is-a” relationship.

v “Has-a” relationships are examples of creating new classes by composition of existing classes (as
oppose to extending classes).

Very Important:

v Getting “Is-a” versus “Has-a” relationships correct is both subtle and potentially critical. You
should consider all possible future usages of the classes before finalising the hierarchy.

v It is possible that obvious solutions may not work for some applications.

COMP2511: OOP in Java 7

Designing a Class
• Think carefully about the functionality (methods) a class should offer.

• Always try to keep data private (local).

• Consider different ways an object may be created.

• Creating an object may require different actions such as initializations.

• Always initialize data.

• If the object is no longer in use, free up all the associated resources.

• Break up classes with too many responsibilities.

• In OO, classes are often closely related. “Factor out” common attributes and behaviours
and place these in a class. Then use suitable relationships between classes (for example,
“is-a” or “has-a”).

COMP2511: OOP in Java 8

Introduction to Classes and Objects
v A class is a collection of data and methods (procedures) that operate on that data.

v For example,
a circle can be described by the x, y position of its centre and by its radius.

v We can define some useful methods (procedures) for circles,
compute circumference, compute area, check whether pointes are inside the circle,
etc.

v By defining the Circle class (as below), we can create a new data type.

COMP2511: OOP in Java 9

The class Circle

v For simplicity, the methods for getter and
setters are not shown in the code.

COMP2511: OOP in Java 10

Objects are Instances of a class
In Java, objects are created by instantiating a class.

For example,

Circle c ;
c = new Circle ( ) ;

OR

Circle c = new Circle ( ) ;

COMP2511: OOP in Java 11

Accessing Object Data
We can access data fields of an object.
For example,

Circle c = new Circle ( ) ;

// Initialize our circle to have centre (2, 5)
// and radius 1.
// Assuming, x, y and r are not private

c.x = 2;
c.y = 5;
c.r = 1;

COMP2511: OOP in Java 12

Using Object Methods
To access the methods of an object, we can use the same syntax as accessing the data of
an object:

Circle c = new Circle ( ) ;
double a;

c.r = 2; // assuming r is not private

a = c.area( );

//Note that its not : a = area(c) ;

COMP2511: OOP in Java 13