Week 5-tcp
Advanced Networks
Transport layer: TCP
School of Computer Science
Dr. Wei Bao | Lecturer
rcv pkt1
send ack1
(detect duplicate)
pkt1
sender receiver
rcv pkt1
rcv pkt0
send ack0
send ack1
send ack0
rcv ack0
send pkt0
send pkt1
rcv ack1
send pkt0
rcv pkt0
pkt0
pkt0
ack1
ack0
ack0
(c) ACK loss
ack1
X
loss
pkt1
timeout
resend pkt1
rcv pkt1
send ack1
(detect duplicate)
pkt1
sender
receiver
rcv pkt1
send ack0
rcv ack0
send pkt1
send pkt0
rcv pkt0
pkt0
ack0
(d) premature timeout/ delayed ACK
pkt1
timeout
resend pkt1
ack1
send ack1
rcv ack1
(do nothing)
ack1
send pkt0
rcv ack1 pkt0
rcv pkt0
send ack0
rdt3.0 in action
3-2
ack0
› rdt3.0 is correct, but performance stinks
› e.g.: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:
§ U sender: utilization – fraction of time sender busy sending
U
sender =
.008
30.008
= 0.00027
L / R
RTT + L / R
=
§ if RTT=30 msec, 1KB pkt every 30 msec: 33kB/sec thruput
over 1 Gbps link
v network protocol limits use of physical resources!
Dtrans =
L
R
8000 bits
109 bits/sec= = 8 microsecs
Performance of rdt3.0
3
first packet bit transmitted, t = 0
sender receiver
RTT
last packet bit transmitted, t = L / R
first packet bit arrives
last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
U
sender =
.008
30.008
= 0.00027
L / R
RTT + L / R
=
rdt3.0: stop-and-wait operation
4
pipelining: sender allows multiple, “in-flight”, yet-to-
be-acknowledged pkts
– range of sequence numbers must be increased
– buffering at sender and/or receiver
› two generic forms of pipelined protocols: go-Back-N,
selective repeat
Pipelined protocols
5
first packet bit transmitted, t = 0
sender receiver
RTT
last bit transmitted, t = L / R
first packet bit arrives
last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
last bit of 2nd packet arrives, send ACK
last bit of 3rd packet arrives, send ACK
3-packet pipelining increases
utilization by a factor of 3!
U
sender =
.0024
30.008
= 0.00081
3L / R
RTT + L / R
=
Pipelining: increased utilization
6
Go-back-N:
› sender can have up to N
unacked packets in
pipeline
› receiver only sends
cumulative ack
– does not ack packet if there
is a gap
› sender has timer for
oldest unacked packet
– when timer expires,
retransmit all unacked
packets
Selective Repeat:
› sender can have up to N
unacked packets in pipeline
› receiver sends individual ack
for each packet
› sender maintains timer for
each unacked packet
– when timer expires, retransmit
only that unacked packet
Pipelined protocols: overview
7
› “window” of up to N, consecutive unacked pkts allowed
v ACK(n): ACKs all pkts up to, including seq # n – “cumulative
ACK”
§ may receive duplicate ACKs (see receiver)
v timer for oldest in-flight pkt
v timeout(n): retransmit packet n and all higher seq # pkts in
window
Go-Back-N: sender
8
› “window” of up to N, consecutive unacked pkts allowed
v ACK(n): ACKs all pkts up to, including seq # n – “cumulative
ACK”
§ may receive duplicate ACKs (see receiver)
v timer for oldest in-flight pkt
v timeout(n): retransmit packet n and all higher seq # pkts in
window
Go-Back-N: sender
9
Wait
start_timer
udt_send(sndpkt[base])
udt_send(sndpkt[base+1])
…
udt_send(sndpkt[nextseqnum-1])
timeout
rdt_send(data)
if (nextseqnum < base+N) {
sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum)
udt_send(sndpkt[nextseqnum])
if (base == nextseqnum)
start_timer
nextseqnum++
} else
refuse_data(data)
base = getacknum(rcvpkt)+1
If (base == nextseqnum)
stop_timer
else
start_timer
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
base=1
nextseqnum=1
rdt_rcv(rcvpkt)
&& corrupt(rcvpkt)
L
GBN: sender extended FSM
3-10
ACK-only: always send ACK for correctly-received pkt with
highest in-order seq #
- may generate duplicate ACKs
- need only remember expectedseqnum
› out-of-order pkt:
- discard (don’t buffer): no receiver buffering!
- re-ACK pkt with highest in-order seq #
Wait
udt_send(sndpkt)
default
rdt_rcv(rcvpkt)
&& notcurrupt(rcvpkt)
&& hasseqnum(rcvpkt,expectedseqnum)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(expectedseqnum,ACK,chksum)
udt_send(sndpkt)
expectedseqnum++
expectedseqnum=1
L
GBN: receiver extended FSM
11
send pkt0
send pkt1
send pkt2
send pkt3
(wait)
sender receiver
receive pkt0, send ack0
receive pkt1, send ack1
receive pkt3, discard,
(re)send ack1rcv ack0, send pkt4
rcv ack1, send pkt5
pkt 2 timeout
send pkt2
send pkt3
send pkt4
send pkt5
Xloss
receive pkt4, discard,
(re)send ack1
receive pkt5, discard,
(re)send ack1
rcv pkt2, deliver, send ack2
rcv pkt3, deliver, send ack3
rcv pkt4, deliver, send ack4
rcv pkt5, deliver, send ack5
ignore duplicate ACK
0 1 2 3 4 5 6 7 8
sender window (N=4)
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
GBN in action
3-12
› receiver individually acknowledges all correctly
received pkts
- buffers pkts, as needed, for eventual in-order delivery to
upper layer
› sender only resends pkts for which ACK not
received
- sender timer for each unACKed pkt
› sender window
› receiver window
Selective repeat
13
Selective repeat: sender, receiver windows
3-14
data from above:
› if next available seq # in
window, send pkt
timeout(n):
› resend pkt n, restart timer
ACK(n) in [sendbase,sendbase+N-1]:
› mark pkt n as received
› if n is smallest unACKed pkt,
advance window base to next
unACKed seq #
sender
pkt n in [rcvbase, rcvbase+N-1]
v send ACK(n)
v out-of-order: buffer
v in-order: deliver (also
deliver buffered, in-order
pkts), advance window to
next not-yet-received pkt
pkt n in [rcvbase-N,rcvbase-1]
v ACK(n)
otherwise:
v ignore
receiver
Selective repeat
15
3-16
send pkt0
send pkt1
send pkt2
send pkt3
(wait)
sender receiver
receive pkt0, send ack0
receive pkt1, send ack1
receive pkt3, buffer,
send ack3rcv ack0, send pkt4
rcv ack1, send pkt5
pkt 2 timeout
send pkt2
Xloss
receive pkt4, buffer,
send ack4
receive pkt5, buffer,
send ack5
rcv pkt2; deliver pkt2,
pkt3, pkt4, pkt5; send ack2
record ack3 arrived
0 1 2 3 4 5 6 7 8
sender window (N=4)
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
record ack4 arrived
record ack5 arrived
Q: what happens when ack2 arrives?
Selective repeat in action
3-17
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8 9
Connection-oriented Transport TCP
18
TCP: Overview RFCs: 793,1122,1323, 2018, 2581
› full duplex data:
- bi-directional data flow in
same connection
-MSS: maximum segment
size
› connection-oriented:
- handshaking (exchange of
control msgs) inits sender,
receiver state before data
exchange
› flow controlled:
- sender will not overwhelm
receiver
› point-to-point:
- one sender, one receiver
› reliable, in-order byte stream
› pipelined:
- TCP congestion and flow control
set window size
19
source port # dest port #
32 bits
application
data
(variable length)
sequence number
acknowledgement number
receive window
Urg data pointerchecksum
FSRPAUheadlen
not
used
options (variable length)
URG: urgent data
(generally not used)
ACK: ACK #
valid
PSH: push data now
(generally not used)
RST, SYN, FIN:
connection estab
(setup, teardown
commands)
# bytes
rcvr willing
to accept
counting
by bytes
of data
(not segments!)
Internet
checksum
(as in UDP)
TCP segment structure
20
TCP seq. numbers, ACKs
sequence numbers:
- “number” of first byte in
segment’s data
acknowledgements:
- seq # of next byte
expected from other side
- cumulative ACK
Q: how receiver handles out-of-
order segments
- A: TCP spec doesn’t say,
- up to implementor
- Most will store, but still use
cumulative ACK
21
source port # dest port #
sequence number
acknowledgement number
checksum
rwnd
urg pointer
incoming segment to sender
A
sent
ACKed
sent, not-
yet ACKed
(“in-
flight”)
usable
but not
yet sent
not
usable
window size
N
sender sequence number space
source port # dest port #
sequence number
acknowledgement number
checksum
rwnd
urg pointer
outgoing segment from sender
User
types
‘C’
host ACKs
receipt
of echoed
‘C’
host ACKs
receipt of
‘C’, echoes
back ‘C’
simple telnet scenario
Host BHost A
Seq=4201, ACK=7901, data = ‘C’,
4201- 4300
Seq=7901, ACK=4301, data = ‘C’
7901-8000
Seq=4301, ACK=8001
no data
TCP seq. numbers, ACKs
22
TCP round trip time, timeout
Q: how to set TCP
timeout value?
› longer than RTT
- but RTT varies
› too short: premature
timeout, unnecessary
retransmissions
› too long: slow reaction
to segment loss
Q: how to estimate RTT?
› SampleRTT: measured time
from segment transmission
until ACK receipt
- ignore retransmissions
› SampleRTT will vary, want
estimated RTT “smoother”
- weighted average of several
recent measurements, not
just current SampleRTT
23
Host BHost A
SampleRT
24
SampleRTT
SampleRTT
Host BHost A
Ignore retransmissions
25
First attempt
Retransmission
ACK
SampleRTT?
SampleRTT?
Host BHost A
First attempt
Retransmission
ACK
SampleRTT?
SampleRTT?
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
100
150
200
250
300
350
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)
RT
T
(m
ill
is
ec
on
ds
)
SampleRTT Estimated RTT
EstimatedRTT = (1- a)*EstimatedRTT + a*SampleRTT
v exponential weighted moving average
v influence of past sample decreases exponentially fast
v typical value: a = 0.125
RT
T
(m
ill
is
ec
on
ds
)
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
sampleRTT
EstimatedRTT
time (seconds)
TCP round trip time, timeout
26
TCP round trip time, timeout
› timeout interval: EstimatedRTT plus “safety margin”
- large variation in EstimatedRTT -> larger safety margin
› estimate SampleRTT deviation from EstimatedRTT:
27
DevRTT = (1-b)*DevRTT +
b*|SampleRTT-EstimatedRTT|
(typically, b = 0.25)
TimeoutInterval = EstimatedRTT + 4*DevRTT
estimated RTT “safety margin”
Reliable Data Transfer in TCP
28
TCP reliable data transfer
›TCP creates rdt service
on top of IP’s unreliable
service
– pipelined segments
– cumulative acks
– single retransmission timer
› retransmissions triggered
by:
– timeout events
– duplicate acks
let’s initially consider
simplified TCP sender:
– ignore duplicate acks
– ignore flow control,
congestion control
29
TCP sender events
data rcvd from app:
› create segment with seq
#
› seq # is byte-stream
number of first data byte
in segment
› start timer if not already
running
– think of timer as for oldest
unacked segment
– expiration interval:
TimeOutInterval
timeout:
› retransmit segment that
caused timeout
› restart timer
ack rcvd:
› if ack acknowledges
previously unacked
segments
– update what is known to be
ACKed
– start timer if there are still
unacked segments
30
wait
for
event
NextSeqNum = InitialSeqNum
SendBase = InitialSeqNum
L
create segment, seq. #: NextSeqNum
pass segment to IP (i.e., “send”)
NextSeqNum = NextSeqNum + length(data)
if (timer currently not running)
start timer
data received from application above
retransmit not-yet-acked segment
with smallest seq. #
start timer
timeout
if (y > SendBase) {
SendBase = y
/* SendBase–1: last cumulatively ACKed byte */
if (there are currently not-yet-acked segments)
start timer
else stop timer
}
ACK received, with ACK field value y
TCP sender (simplified)
31
lost ACK scenario
Host BHost A
Seq=92, 8 bytes of data
ACK=100
Seq=92, 8 bytes of data
Xtim
eo
ut
ACK=100
premature timeout
Host BHost A
Seq=92, 8 bytes of data
ACK=100
Seq=92, 8
bytes of data
tim
eo
ut
ACK=120
Seq=100, 20 bytes of data
ACK=120
SendBase=100
SendBase=120
SendBase=120
SendBase=92
TCP: retransmission scenarios
32
X
cumulative ACK
Host BHost A
Seq=92, 8 bytes of data
ACK=100
Seq=120, 15 bytes of data
tim
eo
ut
Seq=100, 20 bytes of data
ACK=120
TCP: retransmission scenarios
33
event at receiver
arrival of in-order segment with
expected seq #. All data up to
expected seq # already ACKed
arrival of in-order segment with
expected seq #. One other
segment has ACK pending
arrival of out-of-order segment
higher-than-expect seq. # .
Gap detected
arrival of segment that
partially or completely fills gap
TCP receiver action
delayed ACK. Wait up to 500ms
for next segment. If no next segment,
send ACK
immediately send single cumulative
ACK, ACKing both in-order segments
immediately send duplicate ACK,
indicating seq. # of next expected byte
immediate send ACK, provided that
segment starts at lower end of gap
TCP ACK generation [RFC 1122, RFC 2581]
34
Too many ACKs
Host BHost A
TCP ACK
35
cumulative ACK
Host BHost A
TCP ACK
36
Host BHost A
Need to
ack this
one?
Host BHost A
Yes
TCP fast retransmit
› time-out period often
relatively long:
– long delay before
resending lost packet
› detect lost segments via
duplicate ACKs.
– sender often sends many
segments back-to-back
– if segment is lost, there will
likely be many duplicate
ACKs.
37
if sender receives 3
duplicate ACKs for same
data
(“triple duplicate ACKs”),
resend unacked segment
with smallest seq #
§ likely that unacked segment
lost, so don’t wait for
timeout
TCP fast retransmit
X
fast retransmit after sender
receipt of triple duplicate ACK
Host BHost A
Seq=92, 8 bytes of data
ACK=100
tim
eo
ut ACK=100
ACK=100
ACK=100
Seq=100, 20 bytes of data
Seq=100, 20 bytes of data
TCP fast retransmit
38
Flow Control in TCP
39
application
process
TCP socket
receiver buffers
TCP
code
IP
code
application
OS
receiver protocol stack
application may
remove data from
TCP socket buffers ….
… slower than TCP
receiver is delivering
(sender is sending)
from sender
receiver controls sender, so
sender won’t overflow
receiver’s buffer by transmitting
too much, too fast
flow control
TCP flow control
40
TCP flow control
› receiver “advertises” free buffer
space by including rwnd value in
TCP header of receiver-to-
sender segments
– RcvBuffer size set via socket
options (typical default is 4096
bytes)
– many operating systems autoadjust
RcvBuffer
› sender limits amount of unacked
(“in-flight”) data to receiver’s
rwnd value
› guarantees receive buffer will not
overflow
41
buffered data
free buffer spacerwnd
RcvBuffer
TCP segment payloads
to application process
receiver-side buffering
Connection Management in TCP
42
Connection Management
before exchanging data, sender/receiver “handshake”:
› agree to establish connection (each knowing the other willing to
establish connection)
› agree on connection parameters
43
connection state: ESTAB
connection variables:
seq # client-to-server
server-to-client
rcvBuffer size
at server,client
application
network
connection state: ESTAB
connection Variables:
seq # client-to-server
server-to-client
rcvBuffer size
at server,client
application
network
Agreeing to establish a connection
Q: will 2-way handshake always
work in network?
› variable delays
› retransmitted messages (e.g.
req_conn(x)) due to message loss
› message reordering
› can’t “see” other side
44
2-way handshake:
Let’s talk
OK
ESTAB
ESTAB
choose x req_conn(x)
ESTAB
ESTAB
acc_conn(x)
2-way handshake failure scenarios:
retransmit
req_conn(x)
ESTAB
req_conn(x)
half open connection!
(no client!)
client
terminates
server
forgets x
connection
x completes
retransmit
req_conn(x)
ESTAB
req_conn(x)
data(x+1)
retransmit
data(x+1)
accept
data(x+1)
choose x
req_conn(x)
ESTAB
ESTAB
acc_conn(x)
client
terminates
ESTAB
choose x
req_conn(x)
ESTAB
acc_conn(x)
data(x+1) accept
data(x+1)
connection
x completes server
forgets x
Agreeing to establish a connection
45
SYNbit=1, Seq=x
choose init seq num, x
send TCP SYN msg
ESTAB
SYNbit=1, Seq=y
ACKbit=1; ACKnum=x+1
choose init seq num, y
send TCP SYNACK
msg, acking SYN
ACKbit=1, ACKnum=y+1
received SYNACK(x)
indicates server is live;
send ACK for SYNACK;
this segment may contain
client-to-server data
received ACK(y)
indicates client is live
SYNSENT
ESTAB
SYN RCVD
client state
LISTEN
server state
LISTEN
TCP 3-way handshake
46
TCP: closing a connection
› client, server each closes their side of connection
– send TCP segment with FIN bit = 1
› respond to received FIN with ACK
47
FIN_WAIT_2
CLOSE_WAIT
FINbit=1, seq=y
ACKbit=1; ACKnum=y+1
ACKbit=1; ACKnum=x+1
wait for server
close
can still
send data
can no longer
send data
LAST_ACK
CLOSED
TIMED_WAIT
timed wait
for 2*max
segment lifetime
CLOSED
FIN_WAIT_1 FINbit=1, seq=xcan no longer
send but can
receive data
clientSocket.close()
client state server state
ESTABESTAB
TCP: closing a connection
48
source port # dest port #
32 bits
application
data
(variable length)
sequence number
acknowledgement number
receive window
Urg data pointerchecksum
FSRPAUheadlen
not
used
options (variable length)
URG: urgent data
(generally not used)
ACK: ACK #
valid
PSH: push data now
(generally not used)
RST, SYN, FIN:
connection estab
(setup, teardown
commands)
# bytes
rcvr willing
to accept
counting
by bytes
of data
(not segments!)
Internet
checksum
(as in UDP)
TCP segment structure
49
Principles of Congestion Control
50
Principles of congestion control
congestion:
› informally: “too many sources sending too much
data too fast for network to handle”
› different from flow control!
›manifestations:
– lost packets (buffer overflow at routers)
– long delays (queueing in router buffers)
› a top-10 problem!
51
Causes/costs of congestion: scenario 1
› two senders, two receivers
› one router, infinite buffers
› output link capacity: R
› no retransmission
› maximum per-connection
throughput: R/2
52
unlimited shared
output link buffers
Host A
original data: lin
Host B
throughput: lout
R/2
R/2
l o
ut
lin R/2
de
la
y
lin
v large delays as arrival rate, lin,
approaches capacity
original data: lin throughput: lout
Causes/costs of congestion: scenario 2
› one router, finite buffers
› sender retransmission of timed-out packet
– application-layer input = application-layer output: lin = lout、
– Goodput
– transport-layer input includes retransmissions : l’in lin
53
finite shared output
link buffers
Host A
lin : original data
Host B
loutl’in: original data, plus
retransmitted data
Causes/costs of congestion: scenario 2
idealization: perfect
knowledge
› sender sends only when
router buffers available
54
finite shared output
link buffers
lin : original data loutl’in: original data, plus
retransmitted data
copy
free buffer space!
R/2
R/2
l o
ut
l’in
Host B
A
Causes/costs of congestion: scenario 2
Idealization: known loss
packets can be lost, dropped
at router due to full buffers
› sender only resends if
packet known to be lost
55
lin : original data loutl’in: original data, plus
retransmitted data
copy
no buffer space!A
Host B
Causes/costs of congestion: scenario 2
Idealization: known loss
packets can be lost, dropped
at router due to full buffers
› sender only resends if
packet known to be lost
56
lin : original data loutl’in: original data, plus
retransmitted data
free buffer space!
R/2
R/2lin
l o
ut
when sending at R/2,
some packets are
retransmissions but
asymptotic goodput
is still R/2
A
Host B
A
lin
loutl’incopy
free buffer space!
timeout
R/2
R/2lin
l o
ut
when sending at R/2,
some packets are
retransmissions
including duplicated
that are delivered!
Host B
Realistic: duplicates
v packets can be lost, dropped
at router due to full buffers
v sender times out prematurely,
sending two copies, both of
which are delivered
Causes/costs of congestion: scenario 2
57
R/2
l o
ut
when sending at R/2,
some packets are
retransmissions
including duplicated
that are delivered!
“costs” of congestion:
v more work (retrans) for given “goodput”
v unneeded retransmissions: link carries multiple copies of pkt
§ decreasing goodput
R/2lin
Realistic: duplicates
v packets can be lost, dropped
at router due to full buffers
v sender times out prematurely,
sending two copies, both of
which are delivered
Causes/costs of congestion: scenario 2
58
Causes/costs of congestion: scenario 3
› four senders
› multihop paths
› timeout/retransmit
59
Q: what happens as lin’ increases ?
finite shared output
link buffers
Host A lout Host B
Host C
Host D
lin : original data
l’in: original data, plus
retransmitted data
A: as red lin’ increases, all arriving
blue pkts at upper queue are
dropped, blue throughput g 0
another “cost” of congestion:
v when packet dropped, any “upstream transmission
capacity used for that packet was wasted!
l o
ut
lin’
Causes/costs of congestion: scenario 3
60
two broad approaches towards congestion control:
Approaches towards congestion control
end-end congestion
control:
› no explicit feedback
from network
› congestion inferred
from end-system
observed loss, delay
› approach taken by TCP
network-assisted
congestion control:
› routers provide feedback
to end systems
– single bit indicating
congestion
– explicit rate for sender
to send at
61
TCP Congestion Control
62
Additive increase multiplicative decrease (AIMD)
v approach: sender increases transmission rate (window
size), probing for usable bandwidth, until loss occurs
§ additive increase: increase cwnd by 1 MSS (maximum
segment size) every RTT until loss detected
§multiplicative decrease: cut cwnd in half after loss
c
w
n
d
:
T
C
P
s
en
de
r
co
ng
es
tio
n
w
in
do
w
s
iz
e
AIMD saw tooth
behavior: probing
for bandwidth
additively increase window size …
…. until loss occurs (then cut window in half)
time
TCP congestion control
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TCP Congestion Control: details
› sender limits transmission:
› cwnd is dynamic, function of perceived
network congestion
TCP sending rate:
› roughly: send cwnd bytes, wait RTT for
ACKS, then send more bytes
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last byte
ACKed sent, not-
yet ACKed
(“in-
flight”)
last byte
sent
cwnd
LastByteSent- LastByteAcked < cwnd sender sequence number space rate ~~ cwnd RTT bytes/sec TCP Slow Start ›when connection begins, increase rate exponentially: - initially cwnd = 1 MSS - double cwnd every RTT - done by incrementing cwnd for every ACK received › summary: initial rate is slow but ramps up exponentially fast ›when should the exponential increase switch to linear (additive increase)? 65 Host A one segment R T T Host B time two segments four segments TCP: switching from slow start to CA Q: when should the exponential increase switch to linear? A: cwnd reaches ssthresh Implementation: › At beginning ssthresh, specified in different versions of TCP › (In this example ssthresh=8 segment) › on loss event, ssthresh is set to 1/2 of cwnd just before loss event 66 ssthresh=6cwnd=12 loss! TCP: detecting, reacting to loss › loss indicated by timeout: - cwnd set to 1 MSS; - window then grows exponentially (as in slow start) to ssthresh, then grows linearly › loss indicated by 3 duplicate ACKs: › TCP Tahoe, same as loss indicated by timeout, always sets cwnd to 1 (timeout or 3 duplicate acks) › TCP RENO - cwnd is cut in half window then grows linearly (additive increase) - fast recovery 67 TCP: switching from slow start to CA 68 slow start multiplicative decease additive increase additive increase slow start additive increase timeout ssthresh = cwnd/2 cwnd = 1 MSS dupACKcount = 0 retransmit missing segment L cwnd > ssthresh congestion
avoidance/
additive
increase
cwnd = cwnd + MSS (MSS/cwnd)
dupACKcount = 0
transmit new segment(s), as allowed
new ACK.
dupACKcount++
duplicate ACK
fast
recovery/
multiplicative
decrease
cwnd = cwnd + MSS
transmit new segment(s), as allowed
duplicate ACK
ssthresh= cwnd/2
cwnd = ssthresh + 3
retransmit missing segment
dupACKcount == 3
timeout
ssthresh = cwnd/2
cwnd = 1
dupACKcount = 0
retransmit missing segment
ssthresh= cwnd/2
cwnd = ssthresh + 3
retransmit missing segment
dupACKcount == 3cwnd = ssthresh
dupACKcount = 0
New ACK
slow
start/
exponential
increase
timeout
ssthresh = cwnd/2
cwnd = 1 MSS
dupACKcount = 0
retransmit missing segment
cwnd = cwnd+MSS
dupACKcount = 0
transmit new segment(s), as allowed
new ACKdupACKcount++
duplicate ACK
L
cwnd = 1 MSS
ssthresh = 64 KB
dupACKcount = 0
New
ACK!
New
ACK!
New
ACK!
Summary: TCP Reno Congestion Control
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TCP Reno throughput
› avg. TCP thruput as function of window size, RTT?
– ignore slow start, assume always data to send
›W: window size (measured in bytes) where loss occurs
– avg. window size (# in-flight bytes) is ¾ W
– avg. thruput is 3/4W per RTT
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W
W/2
avg TCP thruput = 34
W
RTT bytes/sec
TCP Futures: TCP over “long, fat pipes”
› example: 1500 byte segments, 100ms RTT, want 10
Gbps throughput
› requires W = 83,333 in-flight segments
› throughput in terms of segment loss probability, L [Mathis
1997]:
➜ to achieve 10 Gbps throughput, need a loss rate of L = 2·10-10
– a very small loss rate!
› new versions of TCP for high-speed
› Vegas, Westwood, CUBIC, etc.
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TCP throughput = 1.22
.MSS
RTT L
TCP Fairness
Fairness: K TCP sessions share same bottleneck link
of bandwidth R, each has average rate of R/K
72
TCP connection 1
bottleneck
router
capacity RTCP connection 2
Why is TCP fair?
two competing sessions:
› additive increase gives slope of 1, as throughout increases
› multiplicative decrease decreases throughput proportionally
73
R
R
equal bandwidth share
Session 1 data rate
S
es
si
on
2
d
at
a
ra
te
congestion avoidance: additive increase
loss: decrease window by factor of 2
congestion avoidance: additive increase
loss: decrease window by factor of 2
45o
Fairness (more)
Fairness and UDP
›multimedia apps often
do not use TCP
– do not want rate throttled
by congestion control
› instead use UDP:
– send audio/video at
constant rate, tolerate
packet loss
Fairness, parallel TCP connections
› application can open multiple
parallel connections between
two hosts
› e.g., link of rate R
– App 1 asks for 1 TCP, gets 0.1R
– App 2 asks for 9 TCPs, gets 0.9R
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Final word
Window size = min (rwnd, cwnd)
75
receive window congestion window
flow control congestion control
Conclusion
› principles behind transport layer services:
-multiplexing, demultiplexing
– reliable data transfer
– connection setup, teardown
– flow control
– congestion control
› instantiation, implementation in the Internet
– UDP
– TCP
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