CS计算机代考程序代写 Java junit package comp1110.ass1;

package comp1110.ass1;

import org.junit.jupiter.api.*;
import static java.util.concurrent.TimeUnit.MILLISECONDS;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static comp1110.ass1.ConflictsWithLeashTest.checkSurroundings;
import static comp1110.ass1.ConflictsWithLeashTest.containsLoc;
import static comp1110.ass1.IsDogLocationValidTest.objectives;
import static comp1110.ass1.IsDogLocationValidTest.leashes;

@Timeout(value = 1000, unit = MILLISECONDS)
@TestMethodOrder(MethodOrderer.OrderAnnotation.class)
public class IsOwnerLocationValidTest {

private void test(WalkTheDog game, String placement, boolean expected) {
boolean output = game.isOwnerLocationValid(placement);

assertEquals(expected, output, “Expected isValidOwnerLoc to be ” + expected +
” for objective state ‘” + game.getObjective().getInitialState() +
“‘, and current piece placements string ‘” + game.getPlacements() +
“‘, and owner placement string ‘” + placement +
“‘ but got ” + output + “.”);
}

@Test
public void testSimple() {

// Invalid placement string and empty board
Objective obj = new Objective(“”, 1);
WalkTheDog game = new WalkTheDog(obj);
for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) test(game, i + "" + j, true); } for (int i = 0; i < 4; i++) { test(game, i + "", false); test(game, i + "" + i + i, false); test(game, i + "" + 'a', false); } } @Test public void testConflictWithPiece() { // Test tree for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { Objective obj = new Objective("T" + x + "" + y, 1); WalkTheDog game = new WalkTheDog(obj); for (int testx = 0; testx < 4; testx++) { for (int testy = 0; testy < 4; testy++) { boolean expected = testx != x || testy != y; test(game, testx + "" + testy, expected); } } } } // Test cats and required dog and owner positions for (char c : new char[]{'C', 'D', 'O'}) { for (int x1 = 0; x1 < 4; x1++) { for (int y1 = 0; y1 < 4; y1++) { for (int x2 = 0; x2 < 4; x2++) { for (int y2 = 0; y2 < 4 && !(x1 == x2 && y1 == y2) && Math.abs(x1 - x2) + Math.abs(y1 - y2) != 1; y2++) { Objective obj = new Objective(c + "" + x1 + "" + y1 + "" + x2 + "" + y2, 1); WalkTheDog game = new WalkTheDog(obj); for (int testx = 0; testx < 4; testx++) { for (int testy = 0; testy < 4; testy++) { boolean expected = !(testx == x1 && testy == y1) && !(testx == x2 && testy == y2) || c == 'O'; test(game, testx + "" + testy, expected); } } } } } } } } @Test public void testConflictsWithLeash() { Objective obj = new Objective("", 1); for (int y_offset = 0; y_offset < 4; y_offset++) { for (int x_offset = 0; x_offset < 3; x_offset++) { WalkTheDog game = new WalkTheDog(obj); // Add leashes for (int leashLength = 1; leashLength <= 3; leashLength++) { int y = (y_offset + leashLength) % 4; int x = Math.min(x_offset, 3 - leashLength); if (checkSurroundings(game, new Location(x + leashLength, y))) { Piece piece = game.getPiece(leashLength); piece.setDogLoc(new Location(x + leashLength, y)); piece.setOwnerLoc(new Location(x, y)); game.setState(piece.getDogLoc(), State.DOG); game.setState(piece.getOwnerLoc(), State.OWNER); Location[] leash = new Location[leashLength + 1]; for (int i = 0; i <= leashLength; i++) { leash[i] = new Location(x + i, y); } piece.setLeash(leash); } } // Test board for (int x_test = 0; x_test < 4; x_test++) { for (int y_test = 0; y_test < 4; y_test++) { Location loc = new Location(x_test, y_test); boolean expected = true; for (int p = 1; p < 4; p++) { expected = expected && !containsLoc(game.getPiece(p).getLeash(), loc); } test(game, x_test + "" + y_test, expected); } } } } } @Test public void testAll() { for (int i = 0; i < objectives.length; i++) { Objective obj = objectives[i]; WalkTheDog game = new WalkTheDog(obj); for (int j = 1; j <= 3; j++) { Piece piece = game.getPiece(j); piece.setLeash(leashes[3 * i + j - 1]); piece.setDogLoc(piece.getLeash()[0]); piece.setOwnerLoc(piece.getLeash()[j]); game.setState(piece.getDogLoc(), State.DOG); game.setState(piece.getOwnerLoc(), State.OWNER); } for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { Location loc = new Location(x, y); boolean expected = containsLoc(valid_locs[i], loc); test(game, x + "" + y, expected); } } } } public static Location[][] valid_locs = { new Location[]{ new Location(0, 0), new Location(3, 0), new Location(0, 2), new Location(1, 3)}, new Location[]{ new Location(0, 3), new Location(3, 0), new Location(3, 1), new Location(2, 0), new Location(2, 2), new Location(0, 2)}, new Location[]{ new Location(1,0), new Location(2,1), new Location(3,1), new Location(3,2), new Location(2,3), new Location(3, 3)}, new Location[]{ new Location(0,3), new Location(0,2), new Location(1,3), new Location(1,1), new Location(3,2)} }; }