package dungeonmania.entities.collectables.potions;
import dungeonmania.Game;
import dungeonmania.battles.BattleStatistics;
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import dungeonmania.entities.BattleItem;
import dungeonmania.entities.Entity;
import dungeonmania.entities.Player;
import dungeonmania.entities.inventory.InventoryItem;
import dungeonmania.map.GameMap;
import dungeonmania.util.Position;
public abstract class Potion extends Entity implements InventoryItem, BattleItem {
private int duration;
public Potion(Position position, int duration) {
super(position);
this.duration = duration;
public boolean canMoveOnto(GameMap map, Entity entity) {
return true;
public void onOverlap(GameMap map, Entity entity) {
if (entity instanceof Player) {
if (!((Player) entity).pickUp(this)) return;
map.destroyEntity(this);
public void onDestroy(GameMap gameMap) {
public void onMovedAway(GameMap map, Entity entity) {
public void use(Game game) {
public int getDuration() {
return duration;
public BattleStatistics applyBuff(BattleStatistics origin) {
return origin;
public int getDurability() {
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