Your `GameProvider` component should look something like this:
export const GameProvider = ({ children }) => {
const [numCookies, setNumCookies] = usePersistedState(1000, “numCookies”);
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const [purchasedItems, setPurchasedItems] = usePersistedState({
cursor: 0,
grandma: 0,
“purchasedItems”
const calculateCookiesPerSecond = () => {
/* logic */
It’s important to note that this is the house for _all things related to game state_:
– The state itself, `numCookies` and `purchasedItems`
– The setter functions, `setNumCookies` and `setPurchasedItems`
– Additional helpers like `cookiesPerSecond`.
That said, it _doesn’t_ include the interval that grants the user cookies every second. This will remain in `App`, since that loop actually _does something_ with the state.
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