程序代写 OOP244 class and join the first session of the week to ask for help and cor

# Workshop #1: Modules
## Overview Session
The overview session was held on Thu. May 19th at 16:00.

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To view the session recroding click here [WS1 Overview](https://recordings.rna2.blindsidenetworks.com/senecacollege/142746f4e9d27ffabde29661522c53351062c6d5-1652990207550/capture/)

## Learning Outcomes

Upon successful completion of this workshop, you will have demonstrated the abilities to:
– organize source code into modules, using header and implementation files;
– compile and link modular programs;
– distinguish the contents of a header and an implementation file;
– describe to your instructor what you have learned in completing this workshop.

## Submission Policy

This workshop is divided into two coding parts and one non-coding part:

– Part 1 (**LAB**): A step-by-step guided workshop, worth 50% of the workshop’s total mark that is due on **Friday at 23:59:59** of the week of your scheduled lab.
> Please note that the part 1 section is **not to be started in your first session of the week**. You should start it on your own before the day of your OOP244 class and join the first session of the week to ask for help and correct your mistakes (if there are any).
– Part 2 (**DIY**): A Do It Yourself type of workshop that is much more open-ended and is worth 50% of the workshop’s total mark. This part is due on **Monday at 23:59:59** of the next week after your scheduled lab.
– *reflection*: non-coding part, to be submitted together with *DIY* part. The reflection doesn’t have marks associated with it but can incur a **penalty of max 40% of the whole workshop’s mark** if your professor deems it insufficient (you make your marks from the code, but you can lose some on the reflection).
– Submissions of part 2 that do not contain the *reflection* (that is the **non-coding part**) are not considered valid submissions and are ignored.

If at the deadline the workshop is not complete, there is an extension of **one day** when you can submit the missing parts. **The code parts that are submitted late receive 0%.** After this extra day, the submission closes; if the workshop is incomplete when the submission closes (missing at least one of the coding or non-coding parts), **the mark for the entire workshop is 0%**.

| ~Sun | Mon | Tue | Wed | Thu | Fri | Sat | Sun | Mon | Tue | Wed |
| — | — | — | — | — | — | — | — | — | — | — |
| Release | |Submission open |||P1 due|||P2 due ||Rejection

## Citation

Every file that you submit must contain (as a comment) at the top:
**your name**, **your Seneca email**, ** ID** and the **date** when you completed the work.

### For work that is done entirely by you (ONLY YOU)

If the file contains only your work or the work provided to you by your professor, add the following message as a comment at the top of the file:

> I have done all the coding by myself and only copied the code that my professor provided to complete my workshops and assignments.

### For work that is done partially by you.

If the file contains work that is not yours (you found it online or somebody provided it to you), **write exactly which part of the assignment is given to you as help, who gave it to you, or which source you received it from.** By doing this you will only lose the mark for the parts you got help for, and the person helping you will be clear of any wrongdoing.

> – Add the citation to the file in which you have the borrowed code
> – In the ‘reflect.txt` submission of part 2 (DIY), add exactly what is added to which file and from where (or whom).

> :warning: This [Submission Policy](#submission-policy) only applies to the workshops. All other assessments in this subject have their own submission policies.

### If you have helped someone with your code

If you have helped someone with your code. Let them know of these regulations and in your ‘reflect.txt’ of part 2 (DIY), write exactly which part of your code was copied and who was the recipient of this code.
By doing this you will be clear of any wrongdoing if the recipient of the code does not honour these regulations.

## Compiling and Testing Your Program

All your code should be compiled using this command on `matrix`:

g++ -Wall -std=c++11 -g -o ws file1.cpp file2.cpp …

– `-Wall`: the compiler will report all warnings
– `-std=c++11`: the code will be compiled using the C++11 standard
– `-g`: the executable file will contain debugging symbols, allowing *valgrind* to create better reports
– `-o ws`: the compiled application will be named `ws`

After compiling and testing your code, run your program as following to check for possible memory leaks (assuming your executable name is `ws`):

valgrind –show-error-list=yes –leak-check=full –show-leak-kinds=all –track-origins=yes ws

– `–show-error-list=yes`: show the list of detected errors
– `–leak-check=full`: check for all types of memory problems
– `–show-leak-kinds=all`: show all types of memory leaks identified (enabled by the previous flag)
– `–track-origins=yes`: tracks the origin of uninitialized values (`g++` must use `-g` flag for compilation, so the information displayed here is meaningful).

To check the output, use a program that can compare text files. Search online for such a program for your platform, or use *diff* available on `matrix`.

> Note: All the code written in workshops and the project must be implemented in the **sdds** namespace, unless instructed otherwise.

# LAB (50%)
***Shopping List*** is a program that keeps track of your shopping list up to 15 items. You can add items to the list, remove and check the items you bought. Also, you can remove all the checked items and clear the list.

Here is a sample execution of the program

## LAB Execution example

–>>> My Shopping List <<<-- 1-[ ]Oranges qty:(4) 2-[ ]Apples qty:(4) 3-[ ]Bananas qty:(10) 4-[ ]Frozen Strawberries qty:(1) 5-[X]Milk 3% qty:(2) 6-[ ]Milk Skim qty:(1) 7-[ ] liquic qty:(1) 8-[ ] pods qty:(1) ---------------------------- 1- Toggle bought Item 2- Add Shopping Item 3- Remove Shopping Item 4- Remove bought Items 5- Clear List Item number: 3 -->>> My Shopping List <<<-- 1-[ ]Oranges qty:(4) 2-[ ]Apples qty:(4) 3-[X]Bananas qty:(10) 4-[ ]Frozen Strawberries qty:(1) 5-[X]Milk 3% qty:(2) 6-[ ]Milk Skim qty:(1) 7-[ ] liquic qty:(1) 8-[ ] pods qty:(1) ---------------------------- 1- Toggle bought Item 2- Add Shopping Item 3- Remove Shopping Item 4- Remove bought Items 5- Clear List Removing bought items, are you sure? (Y)es/(N)o: y -->>> My Shopping List <<<-- 1-[ ]Oranges qty:(4) 2-[ ]Apples qty:(4) 3-[ ]Frozen Strawberries qty:(1) 4-[ ]Milk Skim qty:(1) 5-[ ] liquic qty:(1) 6-[ ] pods qty:(1) ---------------------------- 1- Toggle bought Item 2- Add Shopping Item 3- Remove Shopping Item 4- Remove bought Items 5- Clear List Item name: Tooth Paste Quantity: 3 -->>> My Shopping List <<<-- 1-[ ]Oranges qty:(4) 2-[ ]Apples qty:(4) 3-[ ]Frozen Strawberries qty:(1) 4-[ ]Milk Skim qty:(1) 5-[ ] liquic qty:(1) 6-[ ] pods qty:(1) 7-[ ]Tooth Paste qty:(3) ---------------------------- 1- Toggle bought Item 2- Add Shopping Item 3- Remove Shopping Item 4- Remove bought Items 5- Clear List ## Step 1: *Test the Program* ### On Windows, In Visual Studio - Open Visual Studio 2022 and create an Empty C++ Windows Console Project: ![Empty Project](images/emptyproj.png) - Move the files `w1p1.cpp` and `shoppinglist.csv` into the project's folder. Use Windows explorer to do this (or your favorite file manager). This step is important to keep all the files related to a project in a single place on disk. - Add `w1p1.cpp` file to your project: - Open Solution Explorer (click on `View` » `Solution Explorer`) - Right-click on `Source Files` - Select `Add` » `Existing Item...` - Select `w1p1.cpp` from the file browser - Click on `Ok` - Run the program by selecting `Debug` » `Start Debugging` or pressing the `F5` key on your keyboard. ### On Linux, in your `matrix` account - Connect to Seneca with [Global Protect VPN](https://inside.senecacollege.ca/its/services/vpn/studentvpn.html) - Create a folder that will contain all your projects for this term's work. Name it `cpp_projects`. Inside this folder create another folder named `w1p1`. - Upload `w1p1.cpp` and `shoppinglist.csv` files into the `~/cpp_projects/w1p1`. - Using an `ssh` client (e.g., putty), go into that folder (`cd ~/cpp_projects/w1p1`) and compile the source file (see above for an explanation of the compilation command flags): g++ w1p1.cpp -Wall -std=c++11 -o ws - Run and test the execution: ## Step 2: Create the Modules Using Visual Studio, in the Solution Explorer, add five new modules to your project: - `shoppingListApp` - a module to hold the `main()` function and its relative functions and constant value (see below). This module should have only an implementation file (`*.cpp`). - `File` - a module to hold the functions and global variables related to file processing. This module should have a header (`*.h`) and an implementation file (`*.cpp`). - `ShoppingList` - a module to hold the direct shopping list related functions, global variables and constants. This module should have a header (`*.h`) and an implementation file (`*.cpp`). - `ShoppingRec` - a module to hold the shopping record related functions, variables, constants and the `ShoppingRec` structure. This module should have a header (`*.h`) and an implementation file (`*.cpp`). - `Utils` - a module to hold the general utility functions for the applications. This module may be moved to other workshops and assignments if needed. This module should have a header (`*.h`) and an implementation file (`*.cpp`). ### Header files Add `File.h`, `ShoppingList.h`, `ShoppingRec.h` and `Utils.h` to the project (in *Solution Explorer*, right-click on `Header Files` » `Add` » ` ` and add a header file). Make sure you add the compilation safeguards and also have all the C++ code in the last four modules in a namespace called `sdds`. #### Compilation Safeguards **Compilation safeguards** refer to a technique to guard against multiple inclusion of header files in a module. It does so by applying macros that check against a defined name: #ifndef «NAMESPACE»_«HEADERFILENAME»_H // replace with relevant names #define «NAMESPACE»_«HEADERFILENAME»_H // Your header file content goes here If the name isn’t yet defined, the `#ifndef` will allow the code to proceed onward to then define that same name. Following that the header is then included. If the name is already defined, meaning the file has been included prior (otherwise the name wouldn’t have been defined), the check fails, the code proceeds no further and the header is not included again. Compilation safeguards prevent multiple inclusions of a header in a module. They do not protect against including the header again in a different module (remember that each module is compiled independently from other modules). Additionally, see below an instructional video showing how the compiler works and why you need these safeguards in all of your header files. Do note that this video describes the intent and concept behind safeguards, the naming scheme isn’t the standard for our class. Follow the standard for safeguards as described in your class. [Compilation Safeguards](https://www.youtube.com/watch?v=EGak2R7QdHo): https://www.youtube.com/watch?v=EGak2R7QdHo ### Implementation Files Add `shoppingListApp.cpp`, `File.cpp`, `ShoppingList.cpp`, `ShoppingRec.cpp` and `Utils.cpp` to the project (in *Solution Explorer*, right-click on `Source Files` » `Add` » ` ` and add a C++ file). ## Step 3: The Main Module Because it will contain the `main()` function, we will refer to `shoppingListApp` module as the **main** module. At the top of the file `shoppingListApp.cpp`, add these include and namespace statements: #include
#include
#include “File.h”
#include “ShoppingList.h”
#include “Utils.h”

using namespace std;
using namespace sdds;
then add the definition of a constant:
// set to false when compling on Linux
const bool APP_OS_WINDOWS = true;

From the code that has been provided to you, add the definition (implementation) of the following functions (with copy/paste):

– `main()`
– `listMenu()`

This module doesn’t have a header file.

## Step 4: The Other Modules
With copy/paste from the code provided, copy the functions into various modules, splitting them as describe below. Put the **declaration** of the function in headers and the **definition** in implementation files. Don’t forget to add the compilation safeguard to **every** header and to make sure that each compilation safeguard is unique in the entire project.

The module `ShoppingRec` should contain:

– `ShoppingRec` custom type (`struct`)
– `getShoppingRec()`
– `displayShoppingRec()`
– `toggleBoughtFlag()`
– `isShoppingRecEmpty()`
– the constants `MAX_QUANTITY_VALUE` and `MAX_TITLE_LENGTH`

The module `ShoppingList` should contain:

– `loadList()`
– `displayList()`
– `removeBoughtItems()`
– `removeItem()`
– `saveList()`
– `clearList()`
– `toggleBought()`
– `addItemToList()`
– `removeItemfromList()`
– `listIsEmpty()`
– the constant `MAX_NO_OF_RECS`
– the variables `recs[]` and `noOfRecs`

The module `Utils` should contain:

– `flushkeys()`
– `ValidYesResponse()`
– `readCstr()`
– `readInt()`

The module `File` should contain:

– `openFileForRead()`
– `openFileForOverwrite()`
– `closeFile()`
– `freadShoppingRec()`
– `fwriteShoppintRec()`
– the constant `SHOPPING_DATA_FILE` and the variable `sfptr`

### Guideline for Creating Modules

– **Inclusions**

Avoid unnecessary random includes and only include a header file in another file in which the header file functions are called or the header file definitions are used. A file should include **everything** it needs, and nothing more.

– **Custom Types** (`struct` definitions)

Structure definitions must be kept in the header files to be visible to all the modules using it.

– **Global Variables**

Global variable must be in implementation files to be kept invisible to other modules. If you add global variables in header files, linking errors will occur.

– **Global Constants**

The constants are to be added to the file they are used in; if they are used in a header file, they must be added to the header file otherwise they must be added to the implementation file they are used in.

*Prefer `const` instead of `#define` for the rest of the term.*

– **Namespaces**

All your code (in headers and implementation files) must be surrounded by the `sdds` namespace. The only function that is not to be added in a namespace is `main()` (C++ standard demands that `main()` must be in the global namespace).

> **:no_entry:Important:** Never put the `using namespace …` statement in a header file. Do some research and explain in the *🗎 reflection* what could go wrong if `using namespace …` is added in a header file.

> **:no_entry:Important:** In the headers you can define only *custom types* and *constants*; the functions should only be declared in headers and defined in implementation files. Defining functions and variables in headers will (almost) always lead to linking errors (errors from the *third stage* of compilation).

## Step 5: Testing
### Windows

To ensure its correctness, every application must be tested. It is recommended that the project you are working on should **always** be in a compilable state; after adding/editing some code (a small function or a portion of a function), compile and test that the new code performs as intended.

To test that you have done the above steps correctly, compile each module separately. To compile a module independent of other modules, right-click on the implementation file in the *Solution Explorer* and select `Compile` from the menu. This process executes the first two stages of compilation and will reveal if there are **syntactic** errors in that specific module.

Now remove `w1p1.cpp` from the project. You can do this by right-clicking on the filename in *Solution Explorer* and selecting `Remove` in the menu; this will remove the file from the project, but not delete it from disk.

To test that the logic (functionality) is correct, you must compile the **entire** project and run it (press `F5`).

### Matrix (Linux)

Upload all the module files and the data file `shoppinglist.csv` to your `matrix` account. Modify `shoppingListApp.cpp` and set the `APP_OS_WINDOWS` constant value to `false`:

// set to false when compling on Linux
const bool APP_OS_WINDOWS = false;
Compile the source code using the following command:

g++ shoppingListApp.cpp File.cpp ShoppingList.cpp ShoppingRec.cpp Utils.cpp -Wall -std=c++11 -o ws
Run the program using the command

and make sure that everything still works properly.

## LAB Submission (part 1)

To test and demonstrate the execution of your program upload all source-code and input files to your `matrix` account, compile your program (see the command compilation command above) and use the same data as shown in the [LAB Execution example](#lab-execution-example) . Make sure that everything runs properly and there are no compilation errors or warnings.

Then, run the following command from your account
– replace `profname.proflastname` with your professor’s Seneca userid
– replace **??** with your subject code (2**00** or 2**44**)
~profname.proflastname/submit 2??/w1/p1
and follow the instructions.

> **:warning:Important:** Please note that a successful submission does not guarantee full credit for this workshop. If the professor is not satisfied with your implementation, your professor may ask you to resubmit. Re-submissions will attract a penalty.

# DIY (50%)

In this part you are to create *”Quizzer”*: a program that loads multiple-choice/multiple-answer type of questions from a file, creates a **quiz** and shows it to the user. The user will see the question text, a list of possible answers to each question and make a choice about which answer is correct. At the end of the quiz, the program will print a score (how many of the user’s answers were correct).

## The Input File

The questions for the quiz will be loaded from a text file. The file has a very well defined structure and you can assume that it will always be correct (no error checking is required for reading from the file).

Each question looks like this:

{mc} When a C program starts, the function that gets executed is called ________
[ ] principal
[ ] function
[ ] program

The question text will have exactly one line. The first characters will be

– `{mc}` – to signal a multiple-choice question (a question with exactly one correct answer)
– `{ma}` – to signal a multiple-answer question (a question where multiple answers are correct)

followed by a blank space and the text that will be presented to the user.

After the question text, the file will contain the possible answers:

– `[ ]` – marks an incorrect answer
– `[X]` – marks a correct answer

Two consecutive questions will be separated by **exactly** two blank lines.

The file can have maximum 60 questions. Each question can have maximum 10 answers. The text of a question can have maximum 1024 characters, and the text of an answer can have maximum 128 characters. Use these numbers when you design your code.

## `Quiz` Module

Create a module that contains any structures/functions/global variables that are useful when clients interact with a quiz. Your code must have at least the following (but you can add more, as your design requires):

///

/// Loads a quiz from a file. If a quiz is already loaded, that quiz is discarded
/// (together with any information regarding that previously loaded quiz).
///

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