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Property of Penn Engineering

Introduction to
Design Patterns

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Property of Penn Engineering

1. Modeling: identify concepts and their relationships

2. Apply good architecture

3. Use appropriate data structures

4. Use design patterns when appropriate

5. Refactor (change the design) as necessary

How Do We Design Software?

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1. Modeling: identify concepts and their relationships

2. Apply good architecture

3. Use appropriate data structures

4. Use design patterns when appropriate

5. Refactor (change the design) as necessary

How Do We Design Software?

Property of Penn Engineering

Property of Penn Engineering

• A general reusable solution to a commonly occurring problem.

• A description or template for how to solve a problem that can
be used in many different situations.

What is a Design Pattern?

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• Reuse solutions, speed up development process

• Improve internal quality of code

• Start from a “higher perspective” on the process of design and
not worry about details too early

• Improve team communication and learning

Benefits of Design Patterns

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Gang of Four (1994)

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Abstract Factory

Chain of Responsibility

GoF Design Patterns

Factory Method

Interpreter

Template Method

Property of Penn Engineering

Abstract Factory

Chain of Responsibility

GoF Design Patterns

Factory Method

Interpreter

Template Method

Property of Penn Engineering

• Creational: how objects are created

• Structural: how objects are composed

• Behavioral: how objects communicate

Categories of Design Patterns

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