///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/type_tvec3.inl
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
//////////////////////////////////////
// Implicit basic constructors
template
GLM_FUNC_QUALIFIER tvec3
# ifndef GLM_FORCE_NO_CTOR_INIT
: x(0), y(0), z(0)
# endif
{}
template
GLM_FUNC_QUALIFIER tvec3
: x(v.x), y(v.y), z(v.z)
{}
template
template
: x(v.x), y(v.y), z(v.z)
{}
//////////////////////////////////////
// Explicit basic constructors
template
GLM_FUNC_QUALIFIER tvec3
{}
template
GLM_FUNC_QUALIFIER tvec3
: x(s), y(s), z(s)
{}
template
GLM_FUNC_QUALIFIER tvec3
: x(a), y(b), z(c)
{}
//////////////////////////////////////
// Conversion scalar constructors
template
template
GLM_FUNC_QUALIFIER tvec3
x(static_cast
y(static_cast
z(static_cast
{}
template
template
GLM_FUNC_QUALIFIER tvec3
x(static_cast
y(static_cast
z(static_cast
{}
//////////////////////////////////////
// Conversion vector constructors
template
template
GLM_FUNC_QUALIFIER tvec3
x(static_cast
y(static_cast
z(static_cast
{}
template
template
GLM_FUNC_QUALIFIER tvec3
x(static_cast
y(static_cast
z(static_cast
{}
template
template
GLM_FUNC_QUALIFIER tvec3
x(static_cast
y(static_cast
z(static_cast
{}
template
template
GLM_FUNC_QUALIFIER tvec3
x(static_cast
y(static_cast
z(static_cast
{}
template
template
GLM_FUNC_QUALIFIER tvec3
x(static_cast
y(static_cast
z(static_cast
{}
template
template
GLM_FUNC_QUALIFIER tvec3
x(static_cast
y(static_cast
z(static_cast
{}
//////////////////////////////////////
// Component accesses
# ifdef GLM_FORCE_SIZE_FUNC
template
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec3
{
return 3;
}
template
GLM_FUNC_QUALIFIER T & tvec3
{
assert(i >= 0 && static_cast
GLM_FUNC_QUALIFIER T const & tvec3
{
assert(i >= 0 && static_cast
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec3
{
return 3;
}
template
GLM_FUNC_QUALIFIER T & tvec3
{
assert(i >= 0 && static_cast
GLM_FUNC_QUALIFIER T const & tvec3
{
assert(i >= 0 && static_cast
GLM_FUNC_QUALIFIER tvec3
{
this->x = v.x;
this->y = v.y;
this->z = v.z;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x = static_cast
this->y = static_cast
this->z = static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x += static_cast
this->y += static_cast
this->z += static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x += static_cast
this->y += static_cast
this->z += static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x += static_cast
this->y += static_cast
this->z += static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x -= static_cast
this->y -= static_cast
this->z -= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x -= static_cast
this->y -= static_cast
this->z -= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x -= static_cast
this->y -= static_cast
this->z -= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x *= static_cast
this->y *= static_cast
this->z *= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x *= static_cast
this->y *= static_cast
this->z *= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x *= static_cast
this->y *= static_cast
this->z *= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x /= static_cast
this->y /= static_cast
this->z /= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x /= static_cast
this->y /= static_cast
this->z /= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x /= static_cast
this->y /= static_cast
this->z /= static_cast
return *this;
}
//////////////////////////////////////
// Increment and decrement operators
template
GLM_FUNC_QUALIFIER tvec3
{
++this->x;
++this->y;
++this->z;
return *this;
}
template
GLM_FUNC_QUALIFIER tvec3
{
–this->x;
–this->y;
–this->z;
return *this;
}
template
GLM_FUNC_QUALIFIER tvec3
{
tvec3
++*this;
return Result;
}
template
GLM_FUNC_QUALIFIER tvec3
{
tvec3
–*this;
return Result;
}
//////////////////////////////////////
// Unary bit operators
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x %= s;
this->y %= s;
this->z %= s;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x %= v.x;
this->y %= v.x;
this->z %= v.x;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x %= v.x;
this->y %= v.y;
this->z %= v.z;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x &= s;
this->y &= s;
this->z &= s;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x &= v.x;
this->y &= v.x;
this->z &= v.x;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x &= v.x;
this->y &= v.y;
this->z &= v.z;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x |= s;
this->y |= s;
this->z |= s;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x |= v.x;
this->y |= v.x;
this->z |= v.x;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x |= v.x;
this->y |= v.y;
this->z |= v.z;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x ^= s;
this->y ^= s;
this->z ^= s;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x ^= v.x;
this->y ^= v.x;
this->z ^= v.x;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x ^= v.x;
this->y ^= v.y;
this->z ^= v.z;
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
template
GLM_FUNC_QUALIFIER tvec3
{
this->x <<= static_cast
this->y <<= static_cast
this->z <<= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x <<= static_cast
this->y <<= static_cast
this->z <<= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x >>= static_cast
this->y >>= static_cast
this->z >>= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x >>= static_cast
this->y >>= static_cast
this->z >>= static_cast
return *this;
}
template
template
GLM_FUNC_QUALIFIER tvec3
{
this->x >>= static_cast
this->y >>= static_cast
this->z >>= static_cast
return *this;
}
//////////////////////////////////////
// Boolean operators
template
GLM_FUNC_QUALIFIER bool operator==(tvec3
{
return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
}
template
GLM_FUNC_QUALIFIER bool operator!=(tvec3
{
return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z);
}
//////////////////////////////////////
// Binary arithmetic operators
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x + s,
v.y + s,
v.z + s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x + s.x,
v.y + s.x,
v.z + s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s + v.x,
s + v.y,
s + v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x + v.x,
s.x + v.y,
s.x + v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x + v2.x,
v1.y + v2.y,
v1.z + v2.z);
}
//operator-
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x – s,
v.y – s,
v.z – s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x – s.x,
v.y – s.x,
v.z – s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s – v.x,
s – v.y,
s – v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x – v.x,
s.x – v.y,
s.x – v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x – v2.x,
v1.y – v2.y,
v1.z – v2.z);
}
//operator*
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x * s,
v.y * s,
v.z * s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x * s.x,
v.y * s.x,
v.z * s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s * v.x,
s * v.y,
s * v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x * v.x,
s.x * v.y,
s.x * v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x * v2.x,
v1.y * v2.y,
v1.z * v2.z);
}
//operator/
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x / s,
v.y / s,
v.z / s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x / s.x,
v.y / s.x,
v.z / s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s / v.x,
s / v.y,
s / v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x / v.x,
s.x / v.y,
s.x / v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x / v2.x,
v1.y / v2.y,
v1.z / v2.z);
}
// Unary constant operators
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
-v.x,
-v.y,
-v.z);
}
//////////////////////////////////////
// Binary bit operators
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x % s,
v.y % s,
v.z % s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x % s.x,
v.y % s.x,
v.z % s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s % v.x,
s % v.y,
s % v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x % v.x,
s.x % v.y,
s.x % v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x % v2.x,
v1.y % v2.y,
v1.z % v2.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x & s,
v.y & s,
v.z & s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x & s.x,
v.y & s.x,
v.z & s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s & v.x,
s & v.y,
s & v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x & v.x,
s.x & v.y,
s.x & v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x & v2.x,
v1.y & v2.y,
v1.z & v2.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x | s,
v.y | s,
v.z | s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x | s.x,
v.y | s.x,
v.z | s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s | v.x,
s | v.y,
s | v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x | v.x,
s.x | v.y,
s.x | v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x | v2.x,
v1.y | v2.y,
v1.z | v2.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x ^ s,
v.y ^ s,
v.z ^ s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x ^ s.x,
v.y ^ s.x,
v.z ^ s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s ^ v.x,
s ^ v.y,
s ^ v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x ^ v.x,
s.x ^ v.y,
s.x ^ v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x ^ v2.x,
v1.y ^ v2.y,
v1.z ^ v2.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x << s,
v.y << s,
v.z << s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x << s.x,
v.y << s.x,
v.z << s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s << v.x,
s << v.y,
s << v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x << v.x,
s.x << v.y,
s.x << v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x << v2.x,
v1.y << v2.y,
v1.z << v2.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x >> s,
v.y >> s,
v.z >> s);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v.x >> s.x,
v.y >> s.x,
v.z >> s.x);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s >> v.x,
s >> v.y,
s >> v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
s.x >> v.x,
s.x >> v.y,
s.x >> v.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
v1.x >> v2.x,
v1.y >> v2.y,
v1.z >> v2.z);
}
template
GLM_FUNC_QUALIFIER tvec3
{
return tvec3
~v.x,
~v.y,
~v.z);
}
}//namespace glm