CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
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/// @ref gtx_color_space_YCoCg
/// @file glm/gtx/color_space_YCoCg.inl
/// @date 2008-10-28 / 2011-06-07
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////////////////////

namespace glm
{
template
GLM_FUNC_QUALIFIER tvec3 rgb2YCoCg
(
tvec3 const & rgbColor
)
{
tvec3 result;
result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4);
result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) – rgbColor.b / T(2);
result.z/*Cg*/ = – rgbColor.r / T(4) + rgbColor.g / T(2) – rgbColor.b / T(4);
return result;
}

template
GLM_FUNC_QUALIFIER tvec3 rgb2YCoCgR
(
tvec3 const & rgbColor
)
{
tvec3 result;
result.x/*Y */ = rgbColor.g / T(2) + (rgbColor.r + rgbColor.b) / T(4);
result.y/*Co*/ = rgbColor.r – rgbColor.b;
result.z/*Cg*/ = rgbColor.g – (rgbColor.r + rgbColor.b) / T(2);
return result;
}

template
GLM_FUNC_QUALIFIER tvec3 YCoCg2rgb
(
tvec3 const & YCoCgColor
)
{
tvec3 result;
result.r = YCoCgColor.x + YCoCgColor.y – YCoCgColor.z;
result.g = YCoCgColor.x + YCoCgColor.z;
result.b = YCoCgColor.x – YCoCgColor.y – YCoCgColor.z;
return result;
}

template
GLM_FUNC_QUALIFIER tvec3 YCoCgR2rgb
(
tvec3 const & YCoCgRColor
)
{
tvec3 result;
T tmp = YCoCgRColor.x – (YCoCgRColor.z / T(2));
result.g = YCoCgRColor.z + tmp;
result.b = tmp – (YCoCgRColor.y / T(2));
result.r = result.b + YCoCgRColor.y;
return result;
}
}//namespace glm