///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
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///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
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/// @ref gtx_handed_coordinate_space
/// @file glm/gtx/handed_coordinate_space.hpp
/// @date 2005-12-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
/// @ingroup gtx
///
/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
///
///
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// Dependency:
#include “../glm.hpp”
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message(“GLM: GLM_GTX_handed_coordinate_space extension included”)
#endif
namespace glm
{
/// @addtogroup gtx_handed_coordinate_space
/// @{
//! Return if a trihedron right handed or not.
//! From GLM_GTX_handed_coordinate_space extension.
template
GLM_FUNC_DECL bool rightHanded(
tvec3
tvec3
tvec3
//! Return if a trihedron left handed or not.
//! From GLM_GTX_handed_coordinate_space extension.
template
GLM_FUNC_DECL bool leftHanded(
tvec3
tvec3
tvec3
/// @}
}// namespace glm
#include “handed_coordinate_space.inl”