///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 – 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-04-03
// Updated : 2009-01-20
// Licence : This source is under MIT licence
// File : glm/gtx/intersect.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
#include “../geometric.hpp” namespace glm if(d < Epsilon)
{
intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d;
return true;
}
return false;
}
template genType p = glm::cross(dir, e2); typename genType::value_type a = glm::dot(e1, p); typename genType::value_type Epsilon = std::numeric_limits genType q = glm::cross(s, e1); baryPosition.z = f * glm::dot(e2, q); return baryPosition.z >= typename genType::value_type(0.0f); //template template genType edge1 = vert1 – vert0; genType pvec = cross(dir, edge2); float det = dot(edge1, pvec); if (det > -Epsilon && det < Epsilon)
return false;
float inv_det = typename genType::value_type(1) / det;
genType tvec = orig - vert0;
position.y = dot(tvec, pvec) * inv_det;
if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) genType qvec = cross(tvec, edge1); position.z = dot(dir, qvec) * inv_det; position.x = dot(edge2, qvec) * inv_det; return true; template template template
#include
#include
{
template
GLM_FUNC_QUALIFIER bool intersectRayPlane
(
genType const & orig, genType const & dir,
genType const & planeOrig, genType const & planeNormal,
typename genType::value_type & intersectionDistance
)
{
typename genType::value_type d = glm::dot(dir, planeNormal);
typename genType::value_type Epsilon = std::numeric_limits
GLM_FUNC_QUALIFIER bool intersectRayTriangle
(
genType const & orig, genType const & dir,
genType const & v0, genType const & v1, genType const & v2,
genType & baryPosition
)
{
genType e1 = v1 – v0;
genType e2 = v2 – v0;
if(a < Epsilon)
return false;
typename genType::value_type f = typename genType::value_type(1.0f) / a;
genType s = orig - v0;
baryPosition.x = f * glm::dot(s, p);
if(baryPosition.x < typename genType::value_type(0.0f))
return false;
if(baryPosition.x > typename genType::value_type(1.0f))
return false;
baryPosition.y = f * glm::dot(dir, q);
if(baryPosition.y < typename genType::value_type(0.0f))
return false;
if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
return false;
}
//GLM_FUNC_QUALIFIER bool intersectRayTriangle
//(
// genType const & orig, genType const & dir,
// genType const & vert0, genType const & vert1, genType const & vert2,
// genType & position
//)
//{
// typename genType::value_type Epsilon = std::numeric_limits
//
// genType edge1 = vert1 – vert0;
// genType edge2 = vert2 – vert0;
//
// genType pvec = cross(dir, edge2);
//
// float det = dot(edge1, pvec);
// if(det < Epsilon)
// return false;
//
// genType tvec = orig - vert0;
//
// position.y = dot(tvec, pvec);
// if (position.y < typename genType::value_type(0) || position.y > det)
// return typename genType::value_type(0);
//
// genType qvec = cross(tvec, edge1);
//
// position.z = dot(dir, qvec);
// if (position.z < typename genType::value_type(0) || position.y + position.z > det)
// return typename genType::value_type(0);
//
// position.x = dot(edge2, qvec);
// position *= typename genType::value_type(1) / det;
//
// return typename genType::value_type(1);
//}
GLM_FUNC_QUALIFIER bool intersectLineTriangle
(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & position
)
{
typename genType::value_type Epsilon = std::numeric_limits
genType edge2 = vert2 – vert0;
return false;
if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
return false;
}
GLM_FUNC_QUALIFIER bool intersectRaySphere
(
genType const & rayStarting, genType const & rayNormalizedDirection,
genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
typename genType::value_type & intersectionDistance
)
{
typename genType::value_type Epsilon = std::numeric_limits
genType diff = sphereCenter – rayStarting;
typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
typename genType::value_type dSquared = dot(diff, diff) – t0 * t0;
if( dSquared > sphereRadiusSquered )
{
return false;
}
typename genType::value_type t1 = sqrt( sphereRadiusSquered – dSquared );
intersectionDistance = t0 > t1 + Epsilon ? t0 – t1 : t0 + t1;
return intersectionDistance > Epsilon;
}
GLM_FUNC_QUALIFIER bool intersectRaySphere
(
genType const & rayStarting, genType const & rayNormalizedDirection,
genType const & sphereCenter, const typename genType::value_type sphereRadius,
genType & intersectionPosition, genType & intersectionNormal
)
{
typename genType::value_type distance;
if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
{
intersectionPosition = rayStarting + rayNormalizedDirection * distance;
intersectionNormal = (intersectionPosition – sphereCenter) / sphereRadius;
return true;
}
return false;
}
GLM_FUNC_QUALIFIER bool intersectLineSphere
(
genType const & point0, genType const & point1,
genType const & sphereCenter, typename genType::value_type sphereRadius,
genType & intersectionPoint1, genType & intersectionNormal1,
genType & intersectionPoint2, genType & intersectionNormal2
)
{
typename genType::value_type Epsilon = std::numeric_limits
genType dir = normalize(point1 – point0);
genType diff = sphereCenter – point0;
typename genType::value_type t0 = dot(diff, dir);
typename genType::value_type dSquared = dot(diff, diff) – t0 * t0;
if( dSquared > sphereRadius * sphereRadius )
{
return false;
}
typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius – dSquared );
if( t0 < t1 + Epsilon )
t1 = -t1;
intersectionPoint1 = point0 + dir * (t0 - t1);
intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
intersectionPoint2 = point0 + dir * (t0 + t1);
intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
return true;
}
}//namespace glm