CS计算机代考程序代写 Haskell — CPSC 312 – 2021 – Games in Haskell

— CPSC 312 – 2021 – Games in Haskell
— Minimax with Memory
module Minimax_mem where

— To run it, try:
— ghci
— :load Minimax_mem

— Uncomment one of the following
— import MagicSum
import MagicSum_ord
— import CountGame
— import CountGameNew

— Uncomment one of the following
import TreeDict
–import FunDict

type Mem = Dict State (Action, Double)

—- Determining the best move —
minimax:: Game -> State -> Mem -> ((Action, Double), Mem)
— minimax game state memory => ((move,value_to_player),new_memory)
minimax game st mem =
case getval st mem of
Just act_val -> (act_val,mem)
Nothing ->
let (act_val,mem1) =
argmax_mem (valueact game st) avail mem
in (act_val, (insertval st act_val mem1))
where State _ avail = st

— valueact game st action is the value of doing action act in state st for game
valueact :: Game -> State -> Action -> Mem -> (Double,Mem)
valueact game st act mem = value game (game act st) mem

— value game move result = value for current player of the state after move given result
value:: Game -> Result -> Mem -> (Double,Mem)
value _ (EndOfGame val _) mem = (val, mem)
value game (ContinueGame st) mem =
let ((_,val), mem2) = minimax game st mem
in (-val,mem2)

— argmax_mem f lst mem = ((e, f e), mem1)
— where e is an element of lst that has a maximal value for f
— updates the memory to mem1. Each call to f can update memory
argmax_mem :: Ord v => (e -> m -> (v,m)) -> [e] -> m -> ((e,v),m)
argmax_mem f [e] mem = ((e, v),mem1)
where (v,mem1) = f e mem
argmax_mem f (h:t) mem
| fh > ft = ((h,fh),mem2)
| otherwise = ((bt, ft),mem2)
where
((bt,ft),mem1) = argmax_mem f t mem
(fh,mem2) = f h mem1

— For MagicSum
— to find the best opening move
— :set +s
— res = minimax magicsum magicsum_start emptyDict
— (fst res)
— stats (snd res) — gets the size and depth of the memory

–Try
— as = map Action — make it easier to type
— minimax magicsum (State (as [8,5,4], as [1,2,6,9]) (as [3,7])) emptyDict
— minimax magicsum (State (as [2,6,9], as [8,5,4]) (as [1,3,7])) (snd it)
— minimax magicsum (State (as [5,4], as [2,6,9]) (as [1,3,7,8])) (snd it)
— stats (snd it)

mm_player:: Game -> Player
mm_player game state = fst (fst ( minimax game state emptyDict))

{-

–with import MagicSum and TreeDict (at the top of this file):
:set +s
mm = minimax magicsum magicsum_start emptyDict
fst mm
stats (snd mm)
“Number of elements=294778, Depth=103”
mm2 = minimax magicsum magicsum_start (snd mm)
fst mm2

–with import MagicSum_ord and TreeDict:
mmo = minimax magicsum magicsum_start emptyDict
fst mmo
stats $ snd mmo — returns
“Number of elements=4520, Depth=52”

–with import CountGame
let (cg, is) = createCountGame 20 [1,2,3,5,7] in minimax cg is emptyDict
let (cg, is) = createCountGame 21 [1,2,3,5,7] in minimax cg is emptyDict
let (cg, is) = createCountGame 100 [1..9] in minimax cg is emptyDict
let (cg, is) = createCountGame 101 [2,4,10,14] in minimax cg is emptyDict
let (cg, is) = createCountGame 101 [3,5,13,17,37] in minimax cg is emptyDict
-}