CS计算机代考程序代写 jvm compiler Java gui c++ algorithm interpreter Topic 1: Introduction and Program Design – Part 1

Topic 1: Introduction and Program Design – Part 1
ICT167 Principles of Computer Science

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Topic 1 – Part 1
§ Objectives
§ Understand the nature and role of programming in modern computing
§ Understand the main steps involved in programming
§ Explain the difference between high-level and low-level languages and give examples
§ Describe the steps involved in executing a high- level program
§ That is, compiling, linking and interpreting § Explain why Java is a popular language
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Topic 1 – Part 1
§ Explain the role of the Java SDK, compiler, interpreter, byte-codes, and the JVM in developing Java software
§ Give correct Java syntax for very basic programs
§ Describe the steps involved in running a Java program
§ Produce simple standard output in Java
§ Be able to use the Scanner class of Java API
for simple standard input
§ Know how to recognize a simple infinite loop
and stop the running of a program
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Topic 1 – Part 1
§ Be able to use the primitive data types of Java
§ Be able to write arithmetic and Boolean
expressions in Java
§ Be able to use the Java constructs for
sequence, selection and repetition
Reading:
Savitch Chapters 1, 2, 3 and 4
Recommended self test questions:
Chapters 1.3, 1.4, 2.1 and 2.2
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How to learn well?
§ Beside preparing for the weekly materials as outlined by LMS
§ Use the Topic’s Objectives to double check if you understand and know the concepts
§ How do you know that you know the concepts well?
§ Teach someone how to program the concepts – if the person you ”teach” know what you are talking – chances are you know the materials very well
§ Ask yourself questions – and find answers for yourself
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• Some of the slides in Topic One (Part 1 and Part 2) will not be discussed during the lecture in this class.
• However, most are already covered in your prior unit and you are expected to read them yourself and know them.
• If you have questions on slides that are not discussed, you have to email to consult your lecturer or tutor

Programming and Software Development
§ Developing a piece of software or a system involves many skills and usually many people
§ These days software is often complex and it is important to get it to work correctly and for it to be easy to use and easy to maintain
§ Systems analysts, software architect/designers and software engineers all play a part in managing this complexity
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Programming and Software Development
§ Also, a lot of the hard work has been done and it is out there to be used in the form of friendly operating systems, high-level languages, libraries of code and networks which are already set up and easy to use
§ However, there is still a very important role for people who can do the small fiddly bits: the programmers
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Programming and Software Development
§ To become a good programmer you will
need to:
§ Have a commitment to getting the small details
right and
§ Know how all bits fit together. That is,
§Know how to write code that can be used in a bigger system
§Know what the rest of a team wants from your code
§Know the quickest and most reliable ways of getting the job done
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Programming and Software Development
§ Programming is a creative activity
§ You will be given a description of a finished
product
§ For example: “it is round, green and tastes
like almond with the hint of an after-taste of
elderberry and it feeds n people”
§ You have to invent a recipe which is
guaranteed to work (for any n) and which can be followed by a real moron with absolutely no common sense
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Writing a Program
§ Using a computer for problem solving
involves four steps:
1. Establish the requirements: specifying the
problem in terms of
§ The input data to be supplied
§ The tasks to be performed and
§ The output results to be produced
2. Create a design: devising an algorithm, or sequence of steps, by which the computer can produce the required output from available input
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Writing a Program
3. Implement the code: expressing the algorithm as a computer program in a programming language such as Java
4. Test the implementation: debugging and testing the program to eliminate errors so that the program produces the intended output every time it is executed
§ You can only prove the presence of bugs, not their absence – computing proverb
§ The process of documentation runs as a thread through all four steps above
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Executing High-level Source Code
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§ A compiler is a software tool which translates a source program into a specific target (low-level) language the computer
can run
§ At this stage, the program is not yet running § Various errors may show up in this step
§ There is also (usually) a linking step, in which other pieces of code (usually compiled) are found from elsewhere (in the current or another directory) and put together with the current program to produce the target program

Executing High-level Source Code
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§ Often the target program produced is in the machine language of a particular computer (CPU), which is then run to produce results
§ The Java approach is somewhat different from the above approach

Java Translation and Execution
§ The Java compiler translates Java source code into a special representation called byte-code
§ Java byte-code is not the machine language
of any computer – it is platform independent § As in the previous approach, a linking step
(class loader) is involved, in which other pieces of code (usually compiled) are fetched from elsewhere (in current or the another directory or even across a network from another machine) and put together with the current program to make code which can be run immediately
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Java Translation and Execution
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§ An interpreter (another program) translates each byte-code instruction into machine language and executes it
§ This interpreter is called Java Virtual Machine (JVM) – a part of the JDK and the foundation of the Java platform
§ If the same JVM is available on many platforms, applications that it executes can be used on all those platforms

Java Translation and Execution
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§ Thus the Java compiler is not tied to any particular computer
§ Java is considered to be architecture neutral

Why Learn Java?
§ Java is a popular choice for implementing Internet-based applications and software for devices that communicate over a network
§ It is an object-oriented (OO) language so, in designing and implementing Java software, we will be using objects and
modelling with concepts such as classes
§ OOP is today’s key programming methodology
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Why Learn Java?
§There will be benefits for re-use of software and clean design of larger applications
§We will learn the basics of OOP in this unit but there will be much more (such as inheritance, polymorphism and dynamic binding) to leave for later
§The basics of OOP also apply to the another popular C++ language
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Why Learn Java?
§Java was developed from a language which could be used on many different machines (like toasters, VCRs, televisions and smart
phones) and is architecturally neutral
§ A program can run in a standard way on a
variety of different types of machines and under a variety of operating systems
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Why Learn Java?
§ As well as being architecturally neutral,
Java has lots of other facilities to allow ease
of use with Internet-based applications
§ These include applets, classes for URLs and
networking, servlets, JSPs, JSFs and very convenient GUI (graphical user interface) tools
§We will not study these applications in any depth in this unit but all such applications need basic knowledge of Java programming
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Differences Between Java and C
32
§ C is a compiled language meaning a C program compiled for one computer system will not run on a system with a different type of CPU and different type of operating system
§ Java runs on the JVM and is architecture neutral
§ C (like most programming languages) uses the ASCII character set whereas Java uses the Unicode character set
§ The Unicode character set includes the ASCII character set and characters from many different alphabets (but you probably won’t use them)

Differences Between Java and C
34
§ Java is an object-oriented language where
as C is a procedural language
§ This is the biggest difference between the two languages
§ OOP is a very powerful way of developing software and focuses on abstraction, information hiding, composition and inheritance among other things (more of this later)

An Example Java Program
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// HelloClass.java
public class HelloClass {
public static void main(String[] args) {
System.out.println(“Hello Class”); } // end main
} // HelloClass

An Example Java Program
§ Note:
§ There is a class containing a main method
§ You might not know what “public …” means in
two of the lines, but you must put them in
§ The name of the file must be exactly the
same as the name of the class, with an extension “.java”
§Java is case sensitive, so be careful when naming the class and the file
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An Example Java Program
§ Compiling on command line: javac HelloClass.java
§ Executing on command line: java HelloClass
§ This program should result in the following output on the command line:
Hello Class
§ There will be an information sheet on using Java and NetBeans IDE in the labs
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Standard IO in Java
§ Many operating systems allow programs to mention a standard source of input (called standard input) and a standard place for output to go (called standard output)
§ By default, keyboard activity goes into the standard input and standard output goes to (a window on) the screen (unless you redirect it elsewhere)
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Standard IO in Java
§ It is easy to command the operating system to get standard input for a program from somewhere else (like a file) or to send standard output somewhere else
§ Input/Output (IO) is quite a complicated business (with ends of lines and invisible characters, etc.) but programming languages usually provide simple facilities for standard IO
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Standard IO in Java
§ To send a line to the standard output, Java allows you to just write:
System.out.println(“a line”);
§ System.out is an object for sending output to the screen
§ println() is a method to print whatever is in parentheses
§ If you do not want to finish with a new line, use:
System.out.print(“a line”);
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Standard IO in Java
§ The string of characters contained between the double quotation marks is called a character string or a string literal
§ White-space characters in strings are not ignored by the compiler
§ Strings cannot span multiple lines of code
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The Scanner Class
§ The Scanner class (in java.util package) is available as part of the standard
Java library
§ It provides convenient methods for reading input values of various types
§ The input values can come from various sources including standard input (keyboard) or a file
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The Scanner Class
§ When reading data from the keyboard, we are reading from the standard input stream, which
is represented by the System.in object in a Java program
§ To create a Scanner class variable (object), use
Scanner input = new Scanner(System.in);
§ Here identifier input is the programmer defined variable name and Scanner is the type of this variable
§We say input is a Scanner object
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The Scanner Class
§After the above Java statement, methods of Scanner class (such as nextInt(),
nextDouble(), next(), and nextLine()) can be used with the object
input to read data (of a particular type) from the keyboard
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The Scanner Class
§ Note that in order to make the Scanner class available to your program, the following line must be inserted in the beginning of the program:
import java.util.Scanner;
or
import java.util.*;
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An Example
// File name: SmallIO.java import java.util.Scanner;
public class SmallIO{
public static void main(String[] args){
Scanner keyboard = new Scanner(System.in); String a = “”; // initialise to empty string while (true){
//an infinite loop, use Ctrl-C to quit System.out.println(“Enter a line:”);
a = keyboard.nextLine(); System.out.println(“Your line: ” + a); System.out.println(); // print a blank line
} //end of while } //end of main
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} //end of class

The Scanner Class
§ It is NOT a good design to trap a user in an infinite loop but as a user (and debugger) of your own programs, remember to use Ctrl-C (i.e. press the Ctrl and C keys together) to quit such a program when in command prompt mode
§ If running from NetBeans IDE, use: Run | Stop Build/Run
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Some Scanner Class Methods
§ Scanner_object_name.nextInt() § Returns next int value
§ Scanner_object_name.nextFloat() § Scanner_object_name.nextLong()
§ Scanner_object_name.nextDouble()
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Some Scanner Class Methods
51
§ Scanner_object_name.next()
§ Returns next keyboard characters up to, but not
including, the first delimiter character
§ Unless specified otherwise, white spaces, tabs and newlines are used to separate the elements of input from each other – these characters are called default delimiters
§ Scanner_object_name.nextLine()
§ Returns the rest of the input line as a string § The end-of-line character ‘\n’ is read and
discarded, it is not included in the string returned

Standard Output: printf
§ In addition to the System.out.print() and System.out.println() methods for
standard output, Java 5.0 introduced a System.out.printf() method similar to C’s
printf() function
§ Eg: (what will the following print on the screen?) System.out.printf( “%n%s%n%s%n”, “Welcome to ICT167 !”,
“The Unit Coordinator is Kevin
Wong”);
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Primitive Java
§ Java Program Structure:
§ A Java program is made up of one or more
classes; each class is normally in a separate file
§ A class contains one or more methods which
perform tasks in the program
§The item(s) inside parentheses are called argument(s) and provide the information needed by methods
§ A method contains program statements that perform the method’s tasks
§Each statement ends with a semicolon
§ A Java application always executes the main method
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Java API
§ The Java Application Programming Interface (API) is a collection of classes (class libraries) that can be used as needed to support program development
§ The classes in a class hierarchy are often related by inheritance
§ The classes in the Java API are separated into packages which can be nested
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Java API
§ The System class, for example, is in package java.lang
§ Each package contains a set of classes that relate in some way
§ For example, the print and println methods are part of the Java API; they are not part of the Java language itself
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Java API
§ Using a class from the Java API can be accomplished by using its fully qualified name: java.lang.System.out.println();
§ Or, the package can be imported using an import statement, which has two forms:
import javax.swing.*;
import java.util.Random;
§ The java.lang package is automatically imported into every Java program
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Comments
§ Used to document programs and improve their readability
// indicates that the line is a
comment
§ A comment that begins with ‘//’ is an end- of-line comment – it terminates at the end of
the line on which it appears
§ Traditional comment, can be spread over several lines as in
/* This is a traditional comment. It can be split over multiple lines */
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Comments
§ Blank lines, spaces and tabs are known as whitespace and make programs easier to read
§ Compiler ignores comments, blank lines and whitespaces
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Class Declaration
§ Every Java program consists of at least one class that you define
§ class keyword introduces a class declaration and is immediately followed by the class name
§ Keywords are reserved for use by Java and are always spelled with all lowercase letters
§ By convention, class names begin with a capital letter and capitalize the first letter of each word they include (e.g., HelloClass)
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Class Declaration
§ Java is case sensitive – uppercase and lowercase letters are distinct – so n1 and N1 are different (but both valid) identifiers
§ A left brace ‘{‘ begins the body of every class declaration and a corresponding right brace ‘}’ must end each class declaration
§ The code between braces should be indented
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The main Method Declaration public static void main(String[]
args)
§The main method is the starting point of every Java application and must be defined as shown, otherwise the JVM will not run the application
§Java class declarations normally contain one or more methods
§Methods perform tasks and can return information when they complete their tasks
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The main Method Declaration § The keyword void indicates that this
method will not return any information
§ The body of a method must be enclosed in left and right braces
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Primitive Data Types
§ A data type is defined by a set of values and the operators that you can perform on them
§ Each value stored in memory is associated with a particular data type
§ The Java language has several predefined primitive types
§ The following reserved words represent seven different primitive data types:
§ byte, short, int, float, double, boolean, char
63

Variables
§ Each variable in a Java program has to be declared to be of a particular type
§ This is so that the compiler (and the reader of code) can know what kind of values a variable can have. The compiler can allocate storage and check for stupid errors
§ The variable may be of a primitive type like int, boolean, double, char etc. The variable can hold one of these simple values directly
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Variables
§ Declare via: int count;
double sum, average;
§ Declare and initialize via: boolean flag= true;
§ All other variables in Java are of a Class type
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Naming Conventions
§ Class types begin with an uppercase letter (e.g. String)
§ Primitive types begin with a lowercase letter (e.g. int)
§ Variables of both class and primitive types begin with a lowercase letter (eg: studentName, studentNumber)
§ Multi-word names are “punctuated” using uppercase letters
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Named Constants
§ Java provides a mechanism to define a variable, initialise it, and fix the value so it cannot be changed
§ Eg:
public static final double PI =
3.14159;
public static final int MAX_COUNT =
100;
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Specialized Assignment Operators
78
§ Assignment operators can be combined with arithmetic operators (+, -, *, /, and %)
§ Eg:
sum = sum + number;
can be written as
sum += number;
giving the same result

Java Comparison Operators
§ The comparison operators: § equivalent to (==)
§ not equivalent to (!=)
§ greater than (>)
§ greater than or equal to (>=)
§ less than (<) § less than or equal to (<=) are available for use in boolean expressions 81 Another Example: // File: ScannerDemo.java import java.util.*; // for Scanner class public class ScannerDemo { public static void main(String[] args) { Scanner keyboard = new Scanner(System.in); System.out.print("Enter two whole numbers "); System.out.println("separated by one or more 100 int n1, n2; n1 = keyboard.nextInt( ); n2 = keyboard.nextInt( ); System.out.println("You entered "+n1+" and "+n2); spaces:"); Another Example: System.out.println("Next enter two numbers."); System.out.println("A decimal point is OK."); double d1, d2; d1 = keyboard.nextDouble( ); d2 = keyboard.nextDouble( ); System.out.println("You entered "+d1+" and "+d2); System.out.println("Next enter two words:"); String s1, s2; s1 = keyboard.next( ); s2 = keyboard.next( ); System.out.println("You entered \""+s1+"\" and \"" +s2+"\""); s1 = keyboard.nextLine( ); // To get rid of // newline char '\n' – this is important !!!!! 101 Another Example: System.out.println("Next enter a line of text:"); s1 = keyboard.nextLine( ); System.out.println("You entered: \"" + s1 + "\""); } // end main } // end class 102 End of Topic 1 – Part 1