import bagel.*;
import java.util.Random;
/**
* An example Bagel game.
*
* @author Eleanor McMurtry
*/
public class BagelTest extends AbstractGame {
private Image smiley;
private Image bagel;
private double x = 100;
private double y = 100;
public BagelTest() {
super(800, 600, “Hello World”);
bagel = new Image(“res/bagel.png”);
smiley = new Image(“res/smiley.png”);
}
/**
* The entry point for the program.
*/
public static void main(String[] args) {
BagelTest game = new BagelTest();
game.run();
}
/**
* Performs a state update. This simple example shows an image that can be controlled with the arrow keys, and
* allows the game to exit when the escape key is pressed.
*/
@Override
public void update(Input input) {
double speed = 0.5;
if (input.isDown(Keys.LEFT)) {
x -= speed;
}
if (input.isDown(Keys.RIGHT)) {
x += speed;
}
if (input.isDown(Keys.UP)) {
y -= speed;
}
if (input.isDown(Keys.DOWN)) {
y += speed;
}
if (input.wasPressed(Keys.ESCAPE)) {
Window.close();
}
bagel.draw(Window.getWidth() / 2.0, Window.getHeight() / 2.0);
smiley.draw(x, y);
}
}