CS计算机代考程序代写 AI # textDisplay.py

# textDisplay.py
# ————–
# Licensing Information: Please do not distribute or publish solutions to this
# project. You are free to use and extend these projects for educational
# purposes. The Pacman AI projects were developed at UC Berkeley, primarily by
# John DeNero ( .edu) and Dan Klein ( .edu).
# For more info, see http://inst.eecs.berkeley.edu/~cs188/sp09/pacman.html

import pacman, time

DRAW_EVERY = 1
SLEEP_TIME = 0 # This can be overwritten by __init__
DISPLAY_MOVES = False
QUIET = False # Supresses output

class NullGraphics:
def initialize(self, state, isBlue = False):
pass

def update(self, state):
pass

def pause(self):
time.sleep(SLEEP_TIME)

def draw(self, state):
print(state)

def finish(self):
pass

class PacmanGraphics:
def __init__(self, speed=None):
if speed != None:
global SLEEP_TIME
SLEEP_TIME = speed

def initialize(self, state, isBlue = False):
self.draw(state)
self.pause()
self.turn = 0
self.agentCounter = 0

def update(self, state):
numAgents = len(state.agentStates)
self.agentCounter = (self.agentCounter + 1) % numAgents
if self.agentCounter == 0:
self.turn += 1
if DISPLAY_MOVES:
ghosts = [pacman.nearestPoint(state.getGhostPosition(i)) for i in range(1, numAgents)]
print(“%4d) P: %-8s” % (self.turn, str(pacman.nearestPoint(state.getPacmanPosition()))),’| Score: %-5d’ % state.score,’| Ghosts:’, ghosts)
if self.turn % DRAW_EVERY == 0:
self.draw(state)
self.pause()
if state._win or state._lose:
self.draw(state)

def pause(self):
time.sleep(SLEEP_TIME)

def draw(self, state):
print(state)

def finish(self):
pass