CS代写 package dungeonmania.entities.collectables;

package dungeonmania.entities.collectables;

import dungeonmania.entities.Entity;
import dungeonmania.entities.Player;

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import dungeonmania.entities.inventory.InventoryItem;
import dungeonmania.map.GameMap;
import dungeonmania.util.Position;

public class Key extends Entity implements InventoryItem {
private int number;

public Key(Position position, int number) {
super(position);
this.number = number;

public boolean canMoveOnto(GameMap map, Entity entity) {
return true;

public void onOverlap(GameMap map, Entity entity) {
if (entity instanceof Player) {
if (!((Player) entity).pickUp(this)) return;
map.destroyEntity(this);

public void onMovedAway(GameMap map, Entity entity) {

public void onDestroy(GameMap gameMap) {

public int getnumber() {
return number;

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