人工智能 AI Artificial Intelligence

prolog代写:COMP3411/9414/9814 Artificial Intelligence

COMP3411/9414/9814 Artificial Intelligence Session 1, 2018 Assignment 1 – Prolog Programming Due: Friday 6 April, 11:59pm Marks: 12% of final assessment for COMP3411/9414/9814 Artificial Intelligence Specification In this assignment, you are to write Prolog procedures to perform some list and tree operations. The aim of the assignment is to give you experience with typical Prolog […]

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python人工智能代写:Multi-Agent Pac-Man

Assignment 2: Multi-Agent Pac-Man Pac-Man, now with a ghost. Minimax, AlphaBeta, Evaluation. Introduction In this assignment, you will design agents for an almost classic version of Pac-Man, which includes a ghost. Along the way, you will implement both minimax and alpha-beta search and try your hand at evaluation function design. The code base has not

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python人工智能代写:Asteroids Shooter

Homework Asteroids Shooter Description. You will implement an AI player to play a simplified version of Asteroids. In this version, the ship is anchored to the origin and can only rotate clockwise (CW) or counterclockwise (CCW). The asteroids are modeled as circles, as is the ship (the triangular ship is displayed for aesthetic purposes only). Your

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matlab人工智能机器学习代写:Hand Written Digit Classification

Artificial Intelligence II, Winter 2018 Assignment 1: Hand Written Digit Classification Instructions: Submit your assignment by 11:55pm on the due date. Include all matlab code you write and a soft copy of answers to questions (in pdf format). Do not need to include code/data that I give you. Do not zip your files, submit all

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prolog 人工智能代写:Delivery Planning

Declarative Programming Project: Delivery Planning The project presentation can be downloaded here: project presentation For the project you’ll have to implement a delivery planning tool using SWI-Prolog.   Introduction The Delivery Planning Problem Assume you own a company with a set of depots storing goods, and a fleet of vehicles that can be used to transport

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人工只能代写:COMP 3411 Artificial Intelligence Project 3, Option 1: Treasure Hunt

COMP 3411 Artificial Intelligence Session 1, 2017 Project 3, Option 1: Treasure Hunt Due: Sunday 28 May, 11:59 pm Marks: 18% of final assessment For this project you will be implementing an agent to play a simple text­based adventure game. The agent is considered to be stranded on a small group of islands, with a

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人工智能anser set programming代写: COMP4418 Assignment 2

COMP4418, 2017 – Assignment 2 Due: 14:59:59pm 04 October (Week 10) Late penalty: 10 marks per day Worth: 15% This assignment consists of five questions. 1. [20 Marks] (Answer Set Programming) A clique of a graph is a set of vertices C that are all adjacent to each other. That is, for a graph withverticesV

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