程序代写 CS代考

支持各种编程语言代写, 包括很多小众语言, 比如函数式编程语言Haskell, OCaml, Scheme, Lisp等, 逻辑编程语言Prolog, 底层汇编语言MIPS, RISC-V, ARM, X86, LC-3等.

超强CS代考,  所有计算机课程都可以代考, 尤其擅长算法, 机器学习, 操作系统, 体系结构, 离散数学, 数据库, 计算机视觉等课程代考.

Python, R语言, Matlab等语言的机器学习, 数据挖掘, 大数据, 数据分析和高质量Report报告代写也是我们的一大特色.

代码笔试代考, 面试代面助攻辅助, 帮你收货国内外大厂名企offer.

 

代写 C data structure algorithm Scheme math matlab graph theory ENGR30003: Numerical Programming for Engineers Semester 2, 2019 / Assignment 2

ENGR30003: Numerical Programming for Engineers Semester 2, 2019 / Assignment 2 Marks : This assignment is worth 35% of the overall assessment for this course. Due Date : Monday, 21st October 2019, 5:00pm, via dimefox submission. You will lose penalty marks at the rate of 10% per day or part day late, and the assignment […]

代写 C data structure algorithm Scheme math matlab graph theory ENGR30003: Numerical Programming for Engineers Semester 2, 2019 / Assignment 2 Read More »

代写 math matlab graph network theory EGB242 Assignment 2 25 Orbiting the Red Planet

EGB242 Assignment 2 25 Orbiting the Red Planet Released: Friday, 20th of September at 11:59pm Week 9 Group Plan Due: Friday, 27th of September at 11:59pm Week 10 Final Assignment Due: Friday, 18th of October at 11:59pm Week 12 Message from MARS242 Mission Control The chief engineers at BASA Headquarters are confident in your demonstrated

代写 math matlab graph network theory EGB242 Assignment 2 25 Orbiting the Red Planet Read More »

代写 socket 人工智能大作业题目

人工智能大作业题目 1、基于A*算法求解八数码问题 (1)至少定义3种不同的启发式函数,编程实现求解八数码问题的A*算法; (2)要求用可视化界面演示算法执行过程,应能选择预定义的启发式函数,能随机初始化初始状态,能单步执行,也能连续执行,能画出搜索树,同时标出估价函数在每个节点的各项函数值,能展示OPEN表和CLOSED表的动态变化过程; (3)能统计出扩展节点数和算法执行时间,以便对采用不同启发式函数的A*算法的性能做对比研究。 2、基于A*算法的最优路径规划系统 (1)基于真实地图实现,可以是位图背景加栅格坐标数据,也可以直接使用某种格式的GIS(地理信息系统)矢量地图,地图规模不能太小; (2)用户可以设置起点和终点; (3)要求用可视化界面演示算法执行过程,能单步执行,也能连续执行,画出扩展过的所有路径,画出最优路径,能展示OPEN表和CLOSED表的动态变化过程; (4)可考虑路况信息,改进启发式函数,以求更实用。 3、图搜索算法对比研究 (1)编程实现广度优先、等待价、深度优先、深度受限、迭代加深、最佳优先搜索算法; (2)要求用可视化界面演示算法执行过程,能单步执行,也能连续执行,能画出搜索树,能展示OPEN表和CLOSED表的动态变化过程; (3)用户可以自定义搜索图,通过实验研究各种图搜索算法的性能。 4、五子棋机器博弈系统 (1)编程实现一个五子棋主控程序,要求有可视化棋盘,有裁判功能,支持通过Socket接口连接选手,有清晰简洁的通信协议,支持循环赛赛程管理; (2)每个同学编写一个五子棋下棋算法,通过Socket接口接入主控程序,与其他机器选手对战。 5、基于回溯搜索的地图着色方法 (1)对中国地图中的省级行政区进行着色,最多使用四种颜色; (2)编程实现回溯算法用于地图自动着色; (3)研究回溯的改进算法,并编程实现。 6 用遗传算法求解TSP问题 (1)编程实现遗传算法,允许用户自定义算法参数; (2)要求用可视化界面演示算法执行过程,设置一个演示速度参数,以使演示进度可控; (3)提供自定义TSP问题的接口。 7、电脑故障诊断专家系统 (1)开发一个便于使用的电脑故障诊断专家系统,能根据用户提供的故障现象做出诊断并给出排除故障的建议; (2)建议使用产生式系统实现知识表示和推理; (3)要求知识库可维护; (4)最好能处理不确定性经验知识和不完全故障描述。 8、智能洗衣机模糊控制系统 (1)编程实现一个洗衣机模糊控制程序,能根据衣物量、污浊度、水温等信息自动调节水量、洗涤剂投放量、洗涤强度和洗涤时间等,可根据需要假定可行的传感器; (2)做一个可视化的仿真系统。 9、自选人工智能项目 (1)自选一个利用人工智能技术求解实际问题的小项目; (2)要有明确的人工智能算法; (3)要有良好的人机界面。

代写 socket 人工智能大作业题目 Read More »

代写 algorithm Scheme html math AI graph software network Visual Clustering Analysis of Social Network (40%)

Visual Clustering Analysis of Social Network (40%) Social networks are ubiquitous. A fundamental problem related to these networks is the discovery of clusters or communities. Intuitively, a cluster is a collection of individuals with dense friendship patterns internally and sparse friendships externally. The discovery of close-knit clusters in these networks is of fundamental and practical

代写 algorithm Scheme html math AI graph software network Visual Clustering Analysis of Social Network (40%) Read More »

代写 algorithm game Java graph Homework 2 — Designing heuristics

Homework 2 — Designing heuristics UWL CS452/552 Artificial Intelligence Fall 2019 For your second homework, please experiment with heuristics to optimize the A* search for solutions to configurations of my son’s game Rushhour. Rushhour is a children’s puzzle based on sliding blocks back-and-forth on a grid. One of the blocks represents the family car, which

代写 algorithm game Java graph Homework 2 — Designing heuristics Read More »

代写 UML security School of Computing & Information Technology

School of Computing & Information Technology CSCI251/CSCI851 Advanced Programming Spring 2019 Assignment 2 (Worth 10%) Due 11:55pm Sunday 13th October 2019. Early diagram submission: 7pm Monday 23rd September 2019. Overview This assignment is to be implemented using object oriented programming. It involves implementing a simulation of an adventure in time, tracing the history of some

代写 UML security School of Computing & Information Technology Read More »