android

代写 html android XML database network Mobile Application Development COSC2309/2347 Semester 1, 2019

Mobile Application Development COSC2309/2347 Semester 1, 2019 Assignment 2: Movie Night Planner App Extended (30 marks) You are to extend the Movie Night Planner Application created in Assignment 1 to include a number of new features described below: Functional Requirements 1. LocalDatabase:Thecompletemodel(alleventsandmoviedata)istobe persisted in a local SQLite database. Whilst the database can be simple (in […]

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代写 R C data structure algorithm game GUI html android Java junit php python ruby socket UML parallel database graph software network ISYS 1117 Software Engineering Fundamentals Assignment 2019 Semester 1 Objective

ISYS 1117 Software Engineering Fundamentals Assignment 2019 Semester 1 Objective This SEF group assignment is assessed over 10 weeks through progress meetings (10 marks), two milestones (10 marks) and a final face-to-face marking session (30 marks). This assignment requires you to analyse the requirements of various stakeholders and resolve any conflicts with the tutor acting

代写 R C data structure algorithm game GUI html android Java junit php python ruby socket UML parallel database graph software network ISYS 1117 Software Engineering Fundamentals Assignment 2019 Semester 1 Objective Read More »

代写 C++ game android CPSC 386: Introduction to Game Design and Production – Spring 2019

CPSC 386: Introduction to Game Design and Production – Spring 2019 Final Project, Crossy Road, due Friday, 19 May 2019 (by 2355) In this assignment, you will recreate the classic Crossy Road game, using the Unreal 4 Engine, assets created using a Voxel editor such as MagicaVoxel, and code written either in C++ (written to

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代写 android package com.example.test;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;

public class MainActivity extends Activity {
 private EditText edit;
 private TextView txt1,txt2;
 private Button mButton01;
 @Override
 public void onCreate(Bundle savedInstanceState) 
 {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);
 txt1 = (TextView)findViewById(R.id.myTextView01);
 txt2 = (TextView)findViewById(R.id.myTextView02);
 edit = (EditText)findViewById(R.id.myEditText);
 mButton01 = (Button)findViewById(R.id.myButton);
 mButton01.setOnClickListener(new mClick());
 }

 class mClick implements View.OnClickListener
 {
 public void onClick(View v)
 {
 String passwd;
 passwd=edit.getText().toString();

 if (passwd.equals(“abc123”))
 txt2.setText(“欢迎进入!”);
 else
 txt2.setText(“非法用户,请立即离开!”);
 }
 }

}

package com.example.test;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;

public class MainActivity extends Activity {
 private EditText edit;
 private TextView txt1,txt2;
 private Button mButton01;
 @Override
 public void onCreate(Bundle savedInstanceState) 
 {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);
 txt1 = (TextView)findViewById(R.id.myTextView01);
 txt2 = (TextView)findViewById(R.id.myTextView02);
 edit = (EditText)findViewById(R.id.myEditText);
 mButton01 = (Button)findViewById(R.id.myButton);
 mButton01.setOnClickListener(new mClick());
 }

 class mClick implements View.OnClickListener
 {
 public void onClick(View v)


代写 android package com.example.test;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;

public class MainActivity extends Activity {
 private EditText edit;
 private TextView txt1,txt2;
 private Button mButton01;
 @Override
 public void onCreate(Bundle savedInstanceState) 
 {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);
 txt1 = (TextView)findViewById(R.id.myTextView01);
 txt2 = (TextView)findViewById(R.id.myTextView02);
 edit = (EditText)findViewById(R.id.myEditText);
 mButton01 = (Button)findViewById(R.id.myButton);
 mButton01.setOnClickListener(new mClick());
 }

 class mClick implements View.OnClickListener
 {
 public void onClick(View v)
 {
 String passwd;
 passwd=edit.getText().toString();

 if (passwd.equals(“abc123”))
 txt2.setText(“欢迎进入!”);
 else
 txt2.setText(“非法用户,请立即离开!”);
 }
 }

} Read More »

代写 android graph 





 
 

 package com.example.xiong;

import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;

public class MainActivity extends Activity {
 /** Called when the activity is first created. */
 private TextView txt;
 private Button btn;
 @Override
 public void onCreate(Bundle savedInstanceState)
 {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);
 btn=(Button)findViewById(R.id.button1);
 txt=(TextView)findViewById(R.id.textView1);
 btn.setOnClickListener(new click() );
 }
 class click implements View.OnClickListener
 {
 public void onClick(View v)
 {


代写 android graph 

 


代写 C++ game android CPSC 386: Introduction to Game Design and Production – Spring 2019

CPSC 386: Introduction to Game Design and Production – Spring 2019 Final Project, Crossy Road, due Friday, 19 May 2019 (by 2355) In this assignment, you will recreate the classic Crossy Road game, using the Unreal 4 Engine, assets created using a Voxel editor such as MagicaVoxel, and code written either in C++ (written to

代写 C++ game android CPSC 386: Introduction to Game Design and Production – Spring 2019 Read More »

代写 android AN1509 ATK-ESP8266 WIFI Ä£¿éʹÓÃ˵Ã÷

AN1509 ATK-ESP8266 WIFI Ä£¿éʹÓÃ˵Ã÷ ±¾Ó¦ÓÃÎĵµ(AN1509C£¬¶ÔÓ¦Mini STM32F103¿ª·¢°åÀ©Õ¹ÊµÑé13)½«½Ì´ó¼ÒÈçºÎÔÚ Mini STM32F103 ¿ª·¢°åÉÏʹÓà ATK-ESP8266 WIFI Ä£¿é¡£ ±¾Îĵµ·ÖΪÈçϼ¸²¿·Ö: 1£¬ATK-ESP8266 WIFI Ä£¿é¼ò½é 2£¬Ó²¼þÁ¬½Ó 3£¬Èí¼þʵÏÖ 4£¬ÑéÖ¤ 1¡¢ATK-ESP8266 WIFI Ä£¿é¼ò½é ATK-ESP8266 ÊÇ ALIENTEK ÍƳöµÄÒ»¿î¸ßÐÔÄÜµÄ UART-WiFi(´®¿Ú-ÎÞÏß)Ä£¿é£¬ ATK-ESP8266°åÔØÕýµãÔ­×ÓÍŶÓ×ÔÖ÷¿ª·¢µÄATK-ESP-01Ä£¿é£¬¸ÃÄ£¿éͨ¹ýFCC£¬CEÈÏÖ¤£¬ ¿ÉÖ±½ÓÓÃÓÚ²úÆ·³ö¿ÚÅ·ÃÀµØÇø¡£ ATK-ESP8266 Ä£¿é²ÉÓô®¿Ú(LVTTL)Óë MCU(»òÆäËû´®¿ÚÉ豸)ͨÐÅ£¬ÄÚÖà TCP/IP ЭÒéÕ»£¬Äܹ»ÊµÏÖ´®¿ÚÓë WIFI Ö®¼äµÄת»»¡£ ͨ¹ý ATK-ESP8266 Ä£¿é£¬´«Í³µÄ´®¿ÚÉ豸ֻÊÇÐèÒª¼òµ¥µÄ´®¿ÚÅäÖ㬼´¿Éͨ¹ýÍøÂç (WIFI)´«Êä×Ô¼ºµÄÊý¾Ý¡£ ATK-ESP8266 Ä£¿éÖ§³Ö LVTTL ´®¿Ú£¬¼æÈÝ 3.3V ºÍ 5V µ¥Æ¬»úϵͳ£¬¿ÉÒԺܷ½±ãµÄÓëÄ㠵IJúÆ·½øÐÐÁ¬½Ó¡£Ä£¿éÖ§³Ö´®¿Úת WIFI STA¡¢´®¿Úת AP ºÍ WIFI STA+WIFI

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代写 android Java Final Project: Java Simulate a vending machine

Final Project: Java Simulate a vending machine Operation This is a java application that simulates a vending machine that dispenses soft drinks. The Quarter button deposits $0.25. The Dollar button deposits $1.00. The label indicates the current credit. The Refund button refunds the customer’s credit. The slot buttons display the name of the product currently

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代写 data structure android operating system security Operating Systems Lecture 9a

Operating Systems Lecture 9a Dr Ronald Grau School of Engineering and Informatics Spring term 2018 Previously 1 Storage management  Persistent storage  Formats, access, operations  File attributes & permissions Today 2 Storage management  File systems implementation  Implementation  Layout  Kernel data structures  Block allocation  Logical file system File

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