CS计算机代考程序代写 compiler GPU Hive b’triangle_renderer.tar.gz’
b’triangle_renderer.tar.gz’ /***** BallMath.h – Essential routines for Arcball. *****/ #ifndef _H_BallMath #define _H_BallMath #include “BallAux.h” HVect MouseOnSphere(HVect mouse, HVect ballCenter, double ballRadius); HVect ConstrainToAxis(HVect loose, HVect axis); int NearestConstraintAxis(HVect loose, HVect *axes, int nAxes); Quat Qt_FromBallPoints(HVect from, HVect to); void Qt_ToBallPoints(Quat q, HVect *arcFrom, HVect *arcTo); #endif triangle_renderer/BallAux.cpp triangle_renderer/BallAux.cpp/***** BallAux.c *****/ #include #include “BallAux.h” Quat qOne = {0, 0, 0, 1}; /* Return quaternion product qL * qR. Note: order is important! * To combine rotations, use the product Mul(qSecond, qFirst), * which gives the effect of rotating by qFirst then qSecond. */ […]
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