程序代写代做代考 GPU algorithm cse3431-lecture13-raytracing
cse3431-lecture13-raytracing Z-buffer algorithm for each polygon in model project vertices of polygon onto viewing plane for each pixel inside the projected polygon calculate pixel colour calculate pixel z-value compare pixel z-value to value stored for pixel in z-buffer if pixel is closer, draw it in frame-buffer and z-buffer end end Z-buffer Graphics Pipeline Modeling […]
程序代写代做代考 GPU algorithm cse3431-lecture13-raytracing Read More »